Multiverse GO is a turn-based puzzle game that guides you across parallel worlds and cultural settings. Each universe presents distinct challenges designed around exploration and problem-solving mechanics. Players seeking thoughtful, strategic puzzles with a thematic backdrop of interdimensional travel will find this a solid fit.
About this game
Multiverse Go is a turn-based puzzle game. The game invites players to embark on an epic journey through parallel universes and different cultures.
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This week's milestone makes the game feel much more alive.The old gray box placeholders are gone. Characters now use fully animated skinned meshes, walk with proper movement animations, and have unique combat animations.Combat is now directional:Attack enemies from the front or behind with different animations.Enemies react by turning to face their target.The same rules apply to both the player and enemies.Replacing placeholders with animated characters makes the game finally feel like a real world instead of a prototype.Bence GIF'de arkadan saldırı → düşmanın dönmesi → önden saldırı zincirini göster. Tek loop'ta bütün mekaniği anlatır.
Hey everyone!I'm rebuilding Multiverse GO on the latest version of my custom engine, and the first major milestone is complete.New Grid EditorTo make puzzle creation faster and more flexible, I added a dedicated Grid Editor to the game's editor. It lets me build and iterate on levels much more efficiently, which means I can focus on creating better puzzles instead of fighting tools.Core gameplay rebuiltThe turn-based gameplay has been rewritten and is now working on the new engine.Current enemy behaviors implemented:Stationary Enemy – Holds its position and creates obstacles.Linear Patrol Enemy – Moves in a straight line across the grid.Chasing Enemy – Hunts the player by following their position.These systems form the foundation for upcoming puzzles and more advanced enemy interactions.More updates soon!
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