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Bewitched Balls

Bewitched Balls

by varvarogames

★ 100%
Price $1.99
Avg Players 0
Reviews 1
Released May 28, 2023
2DAnimeArcadeCasual
View on Steam ↗

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About this game

Latest updates

Update v4.0

112 days ago
- Structural change in how the game loads and how some data is processed.- Removal of unused material.* Demo updated on 29/01/2026

Update v3.0

760 days ago
- Added three new languages: Simplified Chinese, Japanese and Russian. - New original soundtrack. - New infinite mode in phase 1: the balls don't stop falling. - New background animations when starting the game. - Adaptations of graphic content in different resolutions. - Width fixes on some text boxes and buttons. - Only the game version number is now displayed on the main screen. - Added option to activate or deactivate the animation of the circular portal in the background in phase 1. - Correction of some story drawings, phase 1 and cinematics. - Disabled preloading of images at the beginning of phase 2 of the game. - Fixed the fact that a critical hit message was not displayed when receiving such damage in phase 1. - Messages regarding damaged gems are now displayed in the top center. - Only the attack number corresponding to its type (normal or special) is now indicated next to its icon in the phase 2 combat log. - The score list now shows the scores with a maximum of two decimal places. - Changes in credits and readme texts. - Spelling corrections. - Code fixes and optimizations.

"Transform" Update v2.0

1048 days ago
- Changed the way in which part of the game animations are executed internally, especially in phase 1. This means an increase in performance on devices with old or less powerful processors. - Added option to activate / deactivate the shaking of the stage for example when you are hit by a ball. By default it is enabled as it is part of the original experience. - Disabled the effect of increasing the size of the menu buttons when hovering over the mouse. - Fixes in the menu interface and different sections to properly adapt to different resolutions. - Updated parts of animation code that should be linked to the image mode option. - Possible fix for an occasional bug where absorbing a ball correctly would have a damaging explosion at the same time. - Fixed the fact that when missing a shot in phase 1 the portal did not glow when absorbing energy. - Fixed the character's current state after dying while stunned. This made the sound of victory sound after losing. - Removed unused material. - Increased the critical hit chance of all characters.

Posts come from Steam's official announcements feed.

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