Attention Pilots:The servers will go offline for maintenance on May 12 at 12:00 (UTC+8). Downtime is expected to last 6 hours but may vary. Please check for updates if extended.All pilots logging in within 14 days after maintenance will receive 1,000 \ via in-game mail (not counted toward seasonal totals).Here's what's coming in this update:Striker Balance AdjustmentsGeneral OptimizationsImproved the tracking capability of homing missiles (e.g., FALCON's sidearm \) against targets immune to lock-on.Removed the 3-second restart delay after Shield Depletion for the following shields:• Sidearm \ for ALYSNES, PANTHER, FREYR, and HURRICANE• Modular Weapon \• Glider · Complex Shield \.FALCONBasic AttributesMax HP: 29,000 → 31,000.Aux 2 \• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.• Evade charges do not regenerate while performing Evade, Loop, or Spiral Descent. After ceasing these maneuvers, regain 1 charge every 0.5 seconds. • Loop and Spiral Descent have a fixed lock-on immunity duration and are not affected by Evade charges.SKYRAIDERSidearm \Damage composition adjusted: from 2,700 x15 damage over time → 10,500 damage on hit + 2,000 x15 additional damage over time. Total damage remains unchanged.Aux 1 \• Can be activated while Immobilized or Staggered.• Cooldown: 15 sec → 12 sec.• Jamming Missile smoke screen Effective Duration: 4 sec → 3 sec.Aux 2 \• Added 7 Evade charges. Each Evade maneuver consumes 1 charge. During Evade, the lock-on immunity duration decreases as Evade charges diminish, down to a minimum of 0.2 seconds.• Evade charges do not regenerate while performing Evade and Loop. After ceasing these maneuvers, regain 1 charge every 0.5 seconds.• Loop has a fixed lock-on immunity duration and are not affected by Evade charges.Aux 3 \Deployed carrier projectile can no longer be intercepted by enemy Strikers.NARUKAMIMain Weapon \• ...
Attention Pilots:The servers will go offline for maintenance on April 28 at 12:00 (UTC+8). Downtime is expected to last 6 hours but may vary. Please check for updates if extended.All pilots logging in within 14 days after maintenance will receive 1,000 Mission Tokens via in-game mail (not counted toward seasonal totals).Here's what's coming in this update:Gameplay LabWe're introducing the Gameplay Lab, a limited-time event focused on testing new gameplay modes, mechanics, and systems for future updates.Content is experimental and may not reflect final implementation. Your feedback will help shape future updates. Participate, test, and share your thoughts!Operation RampageThe Commonwealth's fully immersive simulated combat program, Operation Rampage, is now live! Prove your skills in the battlefield by piloting your best Striker and competing in a clash of pure mech-driving prowess."Ignite the Rampage."Event Rules:Pilots will engage in 6v6 team battles in Eye of Misra and Vigil Imbrium. There are no objectives—points are earned by taking down enemy Strikers. The first team to the target score or the highest score at the end wins.All Strikers receive Tactical Support from the Commonwealth:+15% Overall Damage+50% Ground Energy Regen+75% Air Energy Regen+25% Weapon Energy Regen (AQUILA's Aux 2 and ALPHARD's Aux 2)Respawns are faster, and you can switch Strikers after being neutralized.After 300 seconds, teams can request to surrender. (A vote requires at least 4 approvals to pass. If the vote fails, another can be initiated after 90 seconds.)Support both solo and team play. (Squad leader can head to the event tab and hit \ to start.)Event Duration:From April 28 after the update until May 12 at 14:00.Rewards:Earn Mission Tokens in matches and seasonal rewards through event tasks.How to Join:Go to \.Operation Gold RushUnleash your firepower and take combat to the next level! Join Operation STORM for a chance to earn special Mod Boxes."Never stop pushing the limits."During...
Attention, Pilots:Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.Here's what's coming in this update:Striker BalanceFALCONBase Stats• Max HP: 26,000 → 29,000• Physical DEF: 23% → 26%• Fluid Armor Depletion Cooldown: 2.8s → 1.6s• Fluid Armor Regen: 850 → 1,000Aux 1 \• Scan radius: 300m → 360mAux 2 \• Depression angle: -30° → -35°SKYRAIDERMain Weapon \• Biped Form instant-fire interval: 1.5s/round → 0.7s/round• Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round• Increased damage hitbox on charged shots, improving overall hit rateSidearm \• Damage: 2,400 × 15 → 2,700 × 15ALPHARDSidearm \• Fire interval: 1.2s/round → 0.8s/round (when Aux 2 \ is not active)• Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.SERENITHMain Weapon \• Instant damage: 4,000 → 7,000• Increased damage hitbox on charged shots, improving overall hit rateAUX 2 \• Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)INFERNOMain Weapon/Sidearm \• Increased damage hitbox on charged shots, improving overall hit rate• Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.Aux 3: Booster Kit• Lock-on immunity during activation now ends upon deactivation.PANTHERMain Weapon \• Significantly reduced windup on instant attacksSTELLARUSBase Stats• Fluid Armor Regen: 1,300 → 1,600FREYRAux 2 \• If Saw Strike is interrupted early, its 1s forced stagger effect will also end earlyAQUILABase Stats• Fluid Armor Regen: 1,400 → 1,60...
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