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Brave Mouse Cartographer Trilogy

Brave Mouse Cartographer Trilogy

by Common Opera

★ 78%
Price Free
Avg Players 0
Reviews 9
Released Jul 20, 2024
AtmosphericCasualExplorationFlight
View on Steam ↗

Media

Video
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A non-interactive art experience presented across three visual styles, from pixelated 2D to modern 3D, where you watch a mouse traverse procedurally unfolding terrain from above. Solo or cooperative viewing with minimal input—press escape to exit—makes this a meditative piece more akin to animated performance than traditional gameplay, appealing to those seeking experimental indie work or visual storytelling over mechanical interaction.

About this game

What players are saying

▼ Not recommended 0 hrs
It's not really a game from the player's point of view, no gameplay (ESC is the only button in the game).
It's a pure performance game, an absolute indie that gets awards that are hard to google.
There are three games in the trilogy, so three maps in three different visual styles: pixelated 2D, early 3D, more modern 3D.
On the screen we see a top-down view, the camera is centered on a mouse flying on an eagle, which changes direction completely randomly. As the name suggests, this mouse is a cartographer, so the only thing the player can do is make a map in his notebook or print out the manual and use pages 10 and 11. To get achievements, turn on the game and wait for the eagle to fly over certain points in each part (it turns out the author violated his philosophy by adding achievements).
The author in the manual gives examples of how to play it, but I do not think that anyone will appreciate it (you can read the manual on the page in STEAM or on the page ITCHIO or on the fourth point in the game).
You can use it instead of a screensaver.
6 found helpful Steam ↗
▼ Not recommended 0 hrs
Brave Mouse Cartographer Trilogy is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience".

Instead of being a game, Brave Mouse Cartographer Trilogy is a software application that presents a poorly made art exhibition.

The idea behind this bit of "art" is you watch a bird flapping over some terrain at high altitude, and for fun, you get a bit of paper and draw what it flies over and make your own map. When I was a kid, I made maps of Pool of Radiance for PC and that was a lot of fun because, well, the game didn't ship with a map or have an automap or minimap so you had to know your way around or make your own map. That was kind of fun. This is not even a game. There's no reward or interest in watching it. Heck, it even looks ugly.

We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement.

It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible/non-existent. This isn't making art better, it's just making gaming worse.

For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played".

This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process.

Here's a link for the process to publish non-game software on Steam:

Steam Developer Help With Software Publishing

It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place.

Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers.

There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
1 found helpful Steam ↗
▲ Recommended 30 hrs
free achievements
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

7/22 patch

745 days ago
fixed broken achievement in vol ii ("stony gaze"), added composer's notes to "more" menu

Posts come from Steam's official announcements feed.

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