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Goblin Buster: Incremental Tower Defense

Goblin Buster: Incremental Tower Defense

by Natrix

Price $3.99
Avg Players 4
Released Oct 31, 2025
CasualClickerDark FantasyFantasy
View on Steam ↗

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Goblin Buster pairs tower defense with incremental progression, tasking you to build and upgrade towers across maps while collecting materials and unlocking relics through a skill tree. The core loop revolves around resource grinding and tower optimization, though reviewers note the game can be completed in just a few hours and lacks depth—many beat it using a single tower type, and the skill tree feels underdeveloped. Best suited for players seeking a casual, low-commitment tower defense experience rather than those looking for long-term incremental engagement.

About this game

What players are saying

▼ Not recommended 2 hrs
Edit:

There has now been an endless mode added, but upgrade costs in general have been increased in an effort to lengthen total gameplay i assume, between this and the fact endless mode is only post game the core gameplay loop has been slowed down and arguably become more boring youll have to repeat maps in the exact same way to grind for even more resources than before. Makes things more interesting at the end game however, but its still a very short title to complete overall, no new maps or modes added or even challenges. Still no hotkeys, towers still default to closest, enemy variety remains minimal. Glad to see its being worked on but it still has more to go.

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Pretty short and very repetitive, already completed 100% all content and i dont even have 3h played. Theres some cool ideas here but it feels more like a demo than a fully fledged game.

Theres only like 4-5 basic enemy types as well, gimmick is they just scale hp and so you repeat to grind resources to out scale the scaling. You dont really see maps with different wave varieties either, it will always be a mix of the same standard enemies so the strategy you gravitate towards will work on mostly any map provided you have the meta progression to get through the scaled enemy hp.

Theres also only 15 maps total then youre done. Between the small map pool and the limited enemy variety game started to lose my interest rather quickly.... but it was also over quickly to 100% the game. Both not great points to have in your game.

Theres also no endless mode of any kind on any of the maps in order to grind for resources faster or max out your defences,

I found myself simply repeating a map several times in the exact same way to grind resources to complete the next map. Not exactly exciting gameplay just going through the motions to unlock the next thing to beat the next map.

Skill tree could do with some restructuring as well, many perks are very boring % bonus to x, and skill tree also wants you to go down one path focusing on one tower to maximize benefits. with minimal enemy wave variety you can just beat the game by choosing a tower and upgrading its meta till you win. You dont really need to use multiple towers. Skill tree also a bit confusing at times, you dont know what you need to unlock in order to unlock the upgrade so you can start collecting the next tier of resource, you just stumble across it and kinda go "oh, now i can upgrade all this stuff i wanted to but couldnt until now" a sense of direction to the skill tree to at least point you to areas you should look for the next tier of upgrade currency would be nice instead of it being a bit of a mess.

Game also lacking some basic features youd expect to see in a TD like hotkeys in general (game is entirely mouse only) or change default tower attack preference (most towers default to closest which isnt the greatest option often)

Overall i think if this game was priced more in the $2-3 range it would be a charming little indie title, but as it stands the content just isnt there for the asking price, even on the 40% off sale.

Will revisit this if more content is added along with QoL but in its current state its certainly quite lackluster for what i expected. Happy to see dev working on it a bit though
28 found helpful Steam ↗
▲ Recommended 8 hrs
A very weak "yes" recommendation. Not very deep, not very difficult, and definitely not very long. It is fun and has some neat ideas, but it is very simple to exploit a few things and win 100% this in a very few hours. My time only shows 8.4 hours as I took my kids out and did all of the Halloween things and forgot to close the game.

2.5/5 - The weakest "yes" recommendation I've ever given. Overpriced for how short it is. Even 40% off at $4.79 I would still say it is overpriced. At a more reasonable $2.99 price I'd say this is a 3.5/5.
7 found helpful Steam ↗
▼ Not recommended 3 hrs
100% achievements in ~2.6h

Very meh

There are 9 tower types but can beat the whole game with just archer towers (half hour speedrun this way)
And in game system encourages you focus one damage type anyway

Skill tree is too boring, enemies are too boring, < 3h for $8 game is unacceptable for an incremental game

Game needs an interesting skill tree, more maps, more enemy types, more mechanics, more relics, better pacing and interesting challenges
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Balance, bugfix, new resolution added V1.1.33 Patch notes

220 days ago
Balance - Zeppelin Armor reduced by 10 - Zeppelin Frost, Fire, Nature and Arcane Resistances reduced by 10 - Zeppelin Hp reduced by 400 - All enemies HP slightly reduced on Everlasting Summer 4 and 5. Bugfix and resolutions - Fixed a bug with music volume that caused it to reset on game start - Added a new resolution - 1600x900

V1.1.32 HOTFIX

226 days ago
Patch 1.1.31 broke older save files, this hotfix is fixing that. Sorry for inconvenience.

Endless Mode, Rebalancing, and Bug Fixes: Patch v1.1.31

226 days ago
Hi! First of all, thank you so much for playing Goblin Buster! We’ve reached 5,000 copies sold in the first week, which is more than I could have asked for. This is my solo project, and it took a lot of work, I’m very happy that so many people played my little game. Today, I’m releasing Update v1.1.31, which includes multiple bug fixes, balance changes, and a new Endless Mode! Let’s take a look at everything one by one. New Features - Endless Mode: After defeating the Dragon in Mines of Tharon 3, you will unlock Endless Mode. It allows you to replay all levels with scaling difficulty. Each map tracks your record wave, so you can see how far you can go on each one. If you’ve already beaten the game, you’ll need to defeat the Dragon one more time to unlock Endless Mode. - WASD and Arrow Key Controls in Skill Tree: Some players on Linux and Steam Deck reported issues moving the skill tree. To address this, I’ve added support for WASD and arrow key movement, which should now work on all systems and devices. Bug Fixes - Fixed an issue where save file corruption could make the game unplayable. The save system has been completely reworked. Save files should no longer get corrupted, but even if they do, a backup save will automatically load to ensure progress is not lost. - Fixed various UI issues where localization wouldn’t load properly or text would overflow outside the UI borders. - Fixed a bug in the Bestiary where some enemy stats wouldn’t unlock after encountering those enemies. - Fixed the Dragon’s HP bar display. - Fixed an issue where Shadowspire wasn’t affected by effects that modify attack speed. - Fixed a bug with Wolf Totem causing persistent range circles. Balance Changes The launch version of the game ended up being easier than intended. I’ve adjusted the balance so that the difficulty now matches the level I originally planned. - Town Hall now has 70 levels (previously 50), upgrade costs have been adjusted. - Production Buildings now have 20 levels (previou...

Posts come from Steam's official announcements feed.

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