▼ Not recommended
7 hrs
For the life of me, I can't bring myself to like this game. I'm sorry but it's a thumbs down.
First of all, it's a game-style where you gather resources, and then use them to make items, and then sell those items. Gain gold - upgrade stuff - gain more gold, etc.
However, all the items and buildings and stuff, are things that we have seen a billion times before, and in better games to add. I mean, a mine building to mine copper. A lumber building to mine pine. Then you make what with them? A sword.
Every item is sold automatically. You get to upgrade the store (supposedly?) but you never get to see anything. Like, put some sign on it, and you get x% more value for sales. You never see the sign. And you just get an arbitrary number.
The only innovation (?) of this game is that you get to send off adventurers to clear some areas. You get relics from those (more passive number increases). Supposedly you also get resources, but for the life of me, I have no idea what (and it's quite difficult to find out what). Those adventurers also auto-equip the best item you've created, and auto-levelup by XP. That's cool, I suppose, but I never felt immersed with this mechanic. I just put them somewhere and forgot about them.
Something that's just a personal taste, is also that none of the character portraits felt "cool" (lol).
Also, to gain the first "reset", you need a lot of days playing the game, when it should come earlier, to keep you hooked. I never reached the reset.
Even if you kept the game as it is, but replaced everything with something sci-fi, it would be at *least* something new. But swords, spears, staves, bows... come on.
In general, there are far better idle games out there, that are far more innovative. I'd say give it a go, just to see what I'm talking about, but the "mixed" score is fair.
PS: There's other stuff that goes on that I haven't talked about, like enchanting items and stuff, but it's just really adding value to the produced item, making it sell more. But in general, all these mechanics just do the same thing. Or you can create tongs to upgrade the mine or something, giving 1% faster mining or something. I reached level 74 on the mine and still I was constantly out of resources. I dunno, it's just not for me I suppose.
First of all, it's a game-style where you gather resources, and then use them to make items, and then sell those items. Gain gold - upgrade stuff - gain more gold, etc.
However, all the items and buildings and stuff, are things that we have seen a billion times before, and in better games to add. I mean, a mine building to mine copper. A lumber building to mine pine. Then you make what with them? A sword.
Every item is sold automatically. You get to upgrade the store (supposedly?) but you never get to see anything. Like, put some sign on it, and you get x% more value for sales. You never see the sign. And you just get an arbitrary number.
The only innovation (?) of this game is that you get to send off adventurers to clear some areas. You get relics from those (more passive number increases). Supposedly you also get resources, but for the life of me, I have no idea what (and it's quite difficult to find out what). Those adventurers also auto-equip the best item you've created, and auto-levelup by XP. That's cool, I suppose, but I never felt immersed with this mechanic. I just put them somewhere and forgot about them.
Something that's just a personal taste, is also that none of the character portraits felt "cool" (lol).
Also, to gain the first "reset", you need a lot of days playing the game, when it should come earlier, to keep you hooked. I never reached the reset.
Even if you kept the game as it is, but replaced everything with something sci-fi, it would be at *least* something new. But swords, spears, staves, bows... come on.
In general, there are far better idle games out there, that are far more innovative. I'd say give it a go, just to see what I'm talking about, but the "mixed" score is fair.
PS: There's other stuff that goes on that I haven't talked about, like enchanting items and stuff, but it's just really adding value to the produced item, making it sell more. But in general, all these mechanics just do the same thing. Or you can create tongs to upgrade the mine or something, giving 1% faster mining or something. I reached level 74 on the mine and still I was constantly out of resources. I dunno, it's just not for me I suppose.
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