I don't even care about the Room which is excellent, smooth, intuitive, clever and intelligent. This game just doesn't have any logic. No matter what you do, it doesn't work. And most of the graphics are too small to see and you can't even zoom in. Even had issues getting through the demo. Farts!
Mystery Box 4: The Journey
by XSGames
Media
About This Game
Welcome to the 4th chapter of the popular 'Mystery Box' escape room puzzle game series! 10 new boxes full of enigmas to crack are waiting for you on this journey through lost worlds.
What players are saying
honestly, "The Room" saga, "Doors" (paradox, Lost fragments...), or even "House of Da Vinci" are so much better. I do not recommend spending your money on this game: -Looks cheap -Controls are not intuitive nor pleasant -Puzzles are not always logic, and not stimulating (it's often A=1, B=2... or just size comparisons) -There are tokens to collect to play hangman riddles, the rewards are AI generated images, not really worth it -It is possible (and sometimes easier) to brute-force the solutions (and feels more rewarding than working out the solution) However, if you've played the other games mentioned above, that can help you compare what makes a good puzzle game, and what mistakes you can avoid if you're planning to make a game yourself. You have to notice the studio's devotion, as this is only a mere opus is a 5 game saga. I have only tried this one, I know I will not try the others but maybe this one is just the bad one of the batch, I will never know... Thank you for reading this, I hope this review will not impact badly the team, but help gamers make a choice on what to buy.
Nice solve the box puzzle that almost anyone can solve due to generous hints. In this puzzle game, you must solve a number of challenges that are both inside and outside the box. The main goal is to unlock a gateway by solving every puzzle. Given that there are ten boxes, there is a fair bit of content here. The mouse is used for everything; click and drag to move the camera around the box, double click to zoom in on suspicious areas, and left click to interact. Graphics are okay. I realize that the main emphasis is not on the room where the box is kept, but it could have utilized more elements and better texturing. On the other hand, every box is different. Every box has a theme, yet occasionally a small detail will appear on several of them. You'll be clicking on everything because nothing is marked or pointed out to you, and you never know what can happen. The majority of the time, you will need to take note of the numerous clues and utilize it on the appropriate puzzle. However, you might get lucky and solve a puzzle by clicking on something at random or brute-force a solution by just trying out all options. Sometimes the name of the stage hides part of the box, but it’s not that bad. Puzzles typically contain many switches, knobs, levers, and other types of mechanical levers in addition to visual cues. You will hear something opening or another sound that indicates progress once you turn something to the proper position or click in the right order. You can use a hint if you get stuck. It doesn't provide the solution; it just points you in the proper direction. Since there are no repercussions from using hints, it might lessen the satisfaction you get from accomplishing everything on your own. A token is also included in each box. These are used in a bonus game in which you have to click on letters to find a word. If you click on incorrect letters five times, the game ends. The reward is a cool image that can be saved as a wallpaper. Puzzles aren’t random so you will get the same word until you solve it. If you want to play a box again, you'll have to do it the hard way by clicking on the "reset game" button. This will erase your entire progress. If you're into achievements, don't press the button. This will also erase all your earned achievements.
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