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Renaissance Kingdom Wars

Renaissance Kingdom Wars

by Unknown

★ 73%
Price $19.99
Avg Players 0
Reviews 163
Released Nov 26, 2024
ActionBuildingDiplomacyEconomy
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Latest updates

Update #15 - Major Improvements

249 days ago
Hey Everyone,We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s now fully resolved. You should be able to move smoothly from one level to the next without interruptions.Beyond the crash fix, this update also brings major performance upgrades and system-level improvements across the board. We’ve pushed optimizations on both the world map and RTS battlefields, leading to much smoother framerates and reduced stuttering. At the same time, we’ve rebalanced campaign AI to stop overwhelming players with endless attacks, and worked through dozens of smaller bugs that impacted gameplay. Together, these changes make Renaissance Kingdom Wars feel faster, more stable, and more enjoyable — a big step closer to the release version we’ve been building toward.Here’s the main highlights of our 15th post release update. Only the major changes are listed here, as much of the work was backend and not directly visible during normal gameplay.All crashes fixed – all crashes during loading screen have been resolvedCampaign AI balancing – fixed major issue with AI attacking too oftenBug Fixes – Dozens of small fixes across all systemsPerformance Optimizations on world map – much better FPSPerformance Optimizations in RTS – much better FPSFixed lag spikes on world map

Update # 14 – Major Engine Improvements

319 days ago
Hey EveryoneToday we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates yet, laying a stronger foundation for future content and smoother gameplay.Full patch notes below, for game version 14 (please not that I`m only listing the biggest changes, a lot of work was on back end and not apparent from the usual gameplay)STARTUP ISSUESResolved various issues affecting the first game launchAddressed a rare bug preventing some players from launching the game at allCorrected crash occurrences for certain players on first runFixed low-resolution defaults experienced by some users during initial startupPatched two rare startup crash casesSTABILITY FIXESResolved crash during combat scenariosFixed crashes occurring while loading battlesAddressed two separate crashes when switching levelsEliminated crash occurring when entering the world mapRESOLUTION ISSUESCorrected resolution detection problemsOptimized game performance for high-resolution displaysResolved lag and stuttering on certain resolution settingsAdded full support for a wide range of ultrawide resolutionsPERFORMANCEVSync now functions properly and is reliably enabledImproved load times for large townsEliminated lag spikes occurring on specific system configurationsOptimized performance at 4K and higher resolutionsReduced initial game loading timeSignificantly reduced world map lag spikesResolved intermittent 2–3 second lag pauses on the world mapEnhanced camera scroll performanceImproved AI behaviorC...

Update # 12 - Across the Board

396 days ago
Hey Everyone, We`re happy to be returning to updating RKW after a brief pause. Over the past few months, we've been making a lot of improvements to the game engine while also working on future projects — and now we’re excited to start bringing those improvements back into RKW. This marks the beginning of a new round of updates that will help improve performance, stability, and overall gameplay. Today’s update is mostly focused on backend work to lay the foundation for more content and fixes coming soon. That said, there are also some key improvements players will notice right away — especially around game stability, offline mode, and overall polish. Let’s dive into the highlights of this week's update: Fixed MAJOR issue causing game to crash in several scenarios Fixed infamous crash between loading screens Fixed common crash when returning from battles to the world map Offline mode is now default and permanent Removed various prompts across different menus asking players to constantly log in Fixed a lot of issues related to the player becoming King Dozens of minor fixes and improvements in the tutorial Renamed some cities on the world map Improvements to first-time installation of the game and fixed a rare crash issue Some reduction in loading time of hamlets

Posts come from Steam's official announcements feed.

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