Azure Dragon's Treasure is a roguelite survival sim where you make one critical choice each day from three procedurally generated options—recruit faction troops, raid strongholds, heal your army, or gather resources—across randomized maps with land, sea, and underground zones. Hero and troop upgrades compound over runs, and your decisions genuinely shape your survival arc against increasing difficulty. Best suited for players who enjoy strategic decision-making, meta progression, and leaderboard competition without aggressive monetization pressure.
About this game
This is a simulation roguelite game. Players adventure on random maps with land, sea, and underground areas. Recruit troops from different factions. Upgrade heroes and troops in - game, yet resource collection is key.. A simple three - choose - one operation integrates various strategies.
What players are saying
▲ Recommended11 hrs
Well worth the money, having fun playing it. lots of pop ups (useful info though), but you can use escape to close them quick if you already know what they mean. Using space bar to hit sure would be useful too.
From where I'm at, it's a multi-choice game with each day getting 3 generated options to pick (a building, heal your troops, free resources, raiding a dangerous stronghold for lots of resources, etc) until the game ends.
Each new game you pick a hero and some troops to bring (you can get more in the store), as well as the difficulty and the map size, you don't get the full 999 days at the start, you unlock bigger map sizes as you complete the smaller ones giving rewards as you clear them (from what I see the difficulty also scales the rewards).
As the days progress you get more troops from buildings and the further you go the more higher ranking troops you can get. From what I can see the only benefit from levelling up the troops is a bigger health pool but it would be nice if the abilities scaled too or they got more (as I had a lvl 10 med tent, but it still died quite easy).
My experience with combat in the game so far involves cycling through troops when they get low as some troops are better than others, and losing them really hits, and healing becomes sparse as the game progresses and enemies ramp up.
(Don't mess with the naga unless you can tank them, 6 hits per naga per round (48 hits a round max, but I've only seen 6-7 naga late game in a room), your troops hit once or twice each per round (8~16 hits per round))
After wining a game you will get Mithril, use this in the talents area (there's more than just buildings in there (more than just one page)). You will also get Grails which are used in the shop for better troops and heroes. You can also get more Grails and Mithril from tasks and Challenges.
Great devs, fixed a game breaking bug in a few hours after my report.
This is a get-it-on-sale game. It's a decent game design concept with poor execution. It's hard to tell what's going on, battle reports are completely unreadable, the music is bad and you'll want to turn it off, but the setting for disabling music doesn't seem to work. It borrows mechanics from free-to-play games like daily missions and login-each-day rewards, but it's a singleplayer-with-leaderboard setup. The roguelite progression mechanic is tantalizingly close to being actually good, but it ends up being pretty uneven due to the key limitation that there are only 3 city types and like a million unit types, many of which don't correspond to any of the cities. The UI is terrible, and while the pixel art is decent, you can't ever appreciate any of it because every single unit just turns entirely red from status effects in every single battle. The game is deeply flawed and quickly stops being fun, but you can't help wishing the game it should have been actually gets built, because there's genuinely something interesting here.
This game is a very good deal, your choices really matter and your time is respected with good meta progression. There are also Leaderboards in at least 3 categories, challenges, a pvp arena where you fight other player teams...everything in the description of the game is actually there.
I wish i could fullscreen but apart from that I don't see anything wrong with this game. It hasn't bugged or crashed and I think you could run it on a potato, my fans dont turn faster at all.
Edit: Thank you to the Developer for implementing fullscreen!