Row Divers
by hermurx
Media
Row Divers strips incremental gaming down to its essentials: progress through dungeon rows by shooting enemies and upgrading your bow across multiple runs. The experimental design prioritizes raw number growth over mechanical depth, making it a brief, straightforward grind that appeals mainly to players seeking passive progression without strategic complexity.
About this game
Row Divers is a short, experimental incremental game about diving into dungeons in the form of rows, shooting enemies, collecting resources, and upgrading your bow to conquer the depths!
What players are saying
tl;dr - if you're okay with a fairly monotonous 2-3 hour grind to complete this game then it's absolutely worth the price, but it doesn't hold up as a good clicker
The core gameplay loop is brilliant and immediately draws you in. It runs well, the talents give you a decent sense of progression, and the price of the game is fairly cheap. However there are a lot of QoL features that a sequel could introduce and there are a lot of weird mechanics and progression milestones that I don't think fit all that well.
The talent system feels good to use, but most of the talents (barring the weapon upgrades between prestiges) are the same iterations of "gain x health for y money" or "gain x damage for y gems". While it feels pretty decent to use, progressing into the talent tree becomes less enjoyable and exciting as you go on because it's the same.
The prestige mechanic is another big problem, as its just the exact same row of enemies but with a bigger health value. This is improved with the last prestige but comes a bit too late. It would've been great to see even a small added variety of enemy types (especially since there's a bestiary) or at least some other change apart from that.
The game itself is just a fairly long grind of starting, dying, upgrading, getting further, and repeating until you reach the boss and unlock new parts of the talent tree. It's only about 3 hours in total but it felt like a lot longer.
...also why introduce random pillars in the middle of the screen when you can just walk and aim through them? That feels a bit redundant.
I love the idea of the game to bits and I really want a sequel or something else that builds on top of it, but there's too little to it and too many cons to recommend it above clickers that are either free or cost around the same.
Reviews are by Steam users, hosted on Steam.
Latest updates
Row Divers Changelog V5
30 days agoRow Divers Changelog V4
310 days agoRow Divers Changelog V3
383 days agoPosts come from Steam's official announcements feed.
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