Starcremental pairs idle progression with roguelite runs, where you execute actions to complete missions until your crew's morale bottoms out and triggers a mutiny. Each restart grants permanent bonuses to action speed and morale, creating an accelerating loop where planning and execution gradually become faster and more efficient. It's designed for players who enjoy watching systems compound—chill pacing with narrative flavor woven into each decision.
About this game
Take your captain, ship and crew as far as you can on your mission! An idle incremental game with a roguelite twist. Take Actions to complete Missions until your Morale falls so low that you experience a Mutiny. Re-spec and restart using the bonuses to Action Speed and Morale you have gained.
What players are saying
▲ Recommended9 hrs
Interesting game. Kinda reminds me of Increlution with its game loop - plan some actions, run out of hp/morale, start next round with bonuses to actions' speed. Except in this game you need to at least complete a single set of several actions to get an increase for the next run.
The game doesn't have a negative feedback loop - the more you invest the faster it goes, sometimes doubling the bonuses (like leveling up an officer reduces the cost of the action and increases the speed of it basically affecting the action twice). Or you get an extra run duration at the end of the run and reduce the action cost at the same time and after a certain point also increase the speed of the actions. This results in a very fast exponential growth after a certain point.
Devs are also pretty responsive, fixed an issue I had in less than 42 minutes and posted an update.
A great game with a great progression system. In this game progress begins slow and gets faster the longer you play. It is pretty short right now, but more than worth its's price.
Chill, nice music, enjoying the implied stories in the caption of the cards. Nice sense of progress, and after a while you get to just plan out a run, execute it, and return for the rewards. I'm having fun with this one.
- "Randomize" button now gives a much better guaranteed run. - The Log now truncates. This should decrease save sizes and increase game speed, especially at later levels. - Fixed an Action multiplier bug when restarting the 2nd or further Episode. - Fixed the display of time modifier gains when completing Captains, Crews, Ships and Missions whose rewards had already been earned this Series. - Added the ability to plan +1,000/-1,000 Actions by holding Shift+Ctrl. - Clarified text relating to rewards already earned.
Posts come from Steam's official announcements feed.