Push gems across an arena to rack up points while dodging incoming damage from gems that reach the center. This fast-paced score-chaser rewards quick reflexes and sustained focus, making it ideal for players who thrive on constant action and high-pressure gameplay loops.
About this game
Let your ADHD loose and push gems off the Arena to accumulate points!, get the highest score you can by lasting as long as you can, every gem that falls to the center of the Arena will damage you!
{STEAM_CLAN_IMAGE}/44750880/f019c49c3e1606b914f96006ac3bfd1b4ec752c1.png Hi Everyone, made a quick balance update: - Added a cooldown timer for the explosion - Made the explosion more powerful to make up for the cooldown - Reduced the ramp up speed of gem spawn for a smoother game experience More updates will be coming soon, stay tuned!
{STEAM_CLAN_IMAGE}/44750880/f019c49c3e1606b914f96006ac3bfd1b4ec752c1.png Hi Everyone, sorry for the late update, life's been hectic and couldn't put in the time until recently. This update brings an overhaul of the core gameplay, bringing a more engaging and fun experience! Instead of dropping gems yourself, they now fall from the skies at a steady rate, increasing as the game goes on for longer, do your best to push the gems off the Arena to score points! If any gems touch the center of the Arena, you will take damage, take too much damage and your run will be over! I hope this version of the game is more enjoyable for ya'll, have fun!
Added a model viewer for the next Gemstone to drop Adjusted the color and size of the text displays over the arena Fixed a bug that caused the music volume slider to not work
Posts come from Steam's official announcements feed.