▼ Not recommended
0 hrs
A game where you can’t even shoot straight.
There is no story. The game simply takes you through linear and empty stages in which you must eliminate a set amount of enemies of the same type. The enemy is braindead; it will hit you once and then stand still. And when you kill it, it just sinks into the ground.
Although level layouts change, the desert texture and walls all around make every stage look exactly the same. Because a single desert floor texture has been copy-pasted over the entire floor with apparent lines, the lack of effort is obvious.
The game fails in most important mechanic: shooting. Your character apparently doesn’t know how to hold the gun. Instead of pointing it forward, the gun is held at a 45-degree angle. This means you won’t hit anything that’s in front of you.
Your character can also run, but the mechanic is a waste of time. Since you run out of stamina very fast, navigating the huge empty stages is boring. The running animation is also missing. Instead, you "run" at a walking pace as the floor under you moves faster. It’s similar to moonwalking.
And lastly, the price is definitely not worth it for something that was probably made out of premade assets. If there was any effort, the game should fall in the 50-cent range.
There are many games out there with premade assets that try to be fun. Some actually succeed because they know what they are. This game is not among them.
There is no story. The game simply takes you through linear and empty stages in which you must eliminate a set amount of enemies of the same type. The enemy is braindead; it will hit you once and then stand still. And when you kill it, it just sinks into the ground.
Although level layouts change, the desert texture and walls all around make every stage look exactly the same. Because a single desert floor texture has been copy-pasted over the entire floor with apparent lines, the lack of effort is obvious.
The game fails in most important mechanic: shooting. Your character apparently doesn’t know how to hold the gun. Instead of pointing it forward, the gun is held at a 45-degree angle. This means you won’t hit anything that’s in front of you.
Your character can also run, but the mechanic is a waste of time. Since you run out of stamina very fast, navigating the huge empty stages is boring. The running animation is also missing. Instead, you "run" at a walking pace as the floor under you moves faster. It’s similar to moonwalking.
And lastly, the price is definitely not worth it for something that was probably made out of premade assets. If there was any effort, the game should fall in the 50-cent range.
There are many games out there with premade assets that try to be fun. Some actually succeed because they know what they are. This game is not among them.
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