To our new and longtime supporters, Our latest original FMV 《Worthy or not?》 is officially released today, April 18. Thank you for your continued support. We have already shared our thoughts and journey behind this project in yesterday’s announcement, so we will not repeat them here. If you encounter any issues during gameplay, please feel free to reach out to us at any time. The most immediate support is available via our official qq group. Official qq (only one): 983536806 We would also like to announce our original release lineup for the rest of the year (secondary creations and adapted works will be launched dynamically based on progress): We will continue to launch the following original FMV throughout 2026: 1、《Survivor’s Notes》 – a full-AI, large-scale, CG-style zombie-themed FMV 2、New-type live-action cinematic FMV《Code: Fatal Choice 1》 3、Horror FMV 《Code: The Staircase》 4、New-type live-action cinematic FMV《Code: Fatal Choice 2》 5、Demo version – full-AI fighting game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) 6、Demo version – full-AI competitive game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) For more details, please follow updates from our studio. Thank you again for your understanding and patience. We hope to keep exploring new possibilities in interactive cinematic games and bring you more diverse and innovative experiences. Thank you!
MysteryCrown FMV Studio would like to express our deepest gratitude for your long-term companionship and support. It has been over two years since the launch of our first FVM, 'Try and love', on January 25, 2024.As a small-budget studio, our productions cannot compete with million-dollar projects in terms of scale or polish. However, over these two years, we have remained committed to our horror roots with titles like 'Back','UndeadReal:Ego',‘Back2’,‘Back 3', while also daring to explore new genres (Worthy or not) and innovative gameplay mechanics (Pact between us). Regardless of the outcomes, we are truly thankful for your tolerance and support for all our products.In the past year, to ensure the studio's survival, we ventured into secondary creations (such as 'Mouringwood Lodge' series and 'Invisible us') and even developed adaptations based on film and television content ('Mute'). Looking ahead to the coming year, we will continue to adapt more AI-generated content to keep the lights on. We consider it a great privilege to have walked this path with you, and we thank you for your understanding.As a humble game developer, I possess no extraordinary talents. My greatest strength, perhaps, is honesty. Thank you for embracing that honesty.As we step into the new year, we wish each and every one of you good health and success in all your endeavors.To all new friends who haven't joined yet, we warmly invite you to our official QQ group to connect and share your thoughts.Official QQ Group ID: 983536806
Dear bros who have long supported our studio, our new adapted product, "The invisible Us," releasedSimilarly, as an adapted product, it does not have a branching structure or a true multiple-ending setup. Bros who are concerned about this should consider carefully before purchasing.The pacing of this product is also relatively slow, focusing mainly on storytelling. There are no jump scares or horror elements, so those who are drawn to our studio for its horror FMV should also think twice before buying.However, because it deals with a relatively uncommon theme, my experience while playing it felt quite different. Let me share some specific feelings.As a piece of content addressing anti-school bullying, it felt quite heavy at times, and occasionally even stirred up some anger. It’s not exactly a joyful gaming experience, which makes me wonder—does this contradict the fundamental purpose of games, which is to bring happiness? I’m not sure, but after playing this game, it did evoke some memories, including various news reports about school bullying. Since I have a child, after finishing the game, I told them that if they ever encounter any form of bullying at school, they must inform their teacher and me immediately. This includes speaking up if they see other students being bullied. I believe this might be the very significance of this game’s existence—to raise awareness among players and alert them to similar incidents around them, thereby preventing even one real-life case of school bullying. That, in itself, would be an incredibly meaningful achievement.Additionally, the game touches on issues related to dysfunctional families. While it may come across as somewhat preachy—perhaps not executed in the most subtle way—it is true that many bullies’ behavioral roots can be traced back to their family environments. After playing the game, I reflected on my own child’s family background (which, of course, involves me) and whether it might have a negative impact on them. It...
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