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Minesweeper Twist

Minesweeper Twist

by Unknown

★ 100%
Price $3.99
Avg Players 0
Reviews 6
Released Feb 25, 2024
2DAbstractCasualClicker
View on Steam ↗

What players are saying

▲ Recommended 1 hrs
If you've played Minesweeper to death and it's to the point where it's all pattern recognition instead of puzzle solving, this is a great pickup, and basically might as well be Minesweeper 2 in my eyes. The simple addition of a procedurally generated irregular grid raises the variance between games tremendously and requires you to basically forget all of the number/bomb patterns you know since they no longer apply.
3 found helpful Steam ↗
▲ Recommended 56 hrs
I got bored of minesweeper literally decades ago, so when I saw this new version I thought "what the heck maybe fun for an evening or so".

Turns out the unpredictable layout draws you in, you have to pay attention, but in many ways the game is also easier. Its hard to put into words but it seems there are more potential mistakes that can end your game, but also more opportunities to move forward when you feel stuck.
Overall this game feels close enough to minesweeper classic for me to jump straight in but also fresh enough to keep me challenged.

Its a solid recommend for old minesweeper players like me.
For people who like logic puzzles I would also recommend.

56 hours later I'm still playing,
2 found helpful Steam ↗
▲ Recommended 5 hrs
The twist is that im bad at the game.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

bug fix to ensure only logic is needed

772 days ago
This update is a small bug fix where some players reported that levels where sometimes generated with very few mines. This mostly happened in expert mode. This was due to the internal solver that attempts to complete the level with logic only (so that you can do, no luck needed). And if the level was not possible to complete, it would remove some mines. In some cases, it would remove way too many mines. So this should now be sorted, or at least very much improved. But if you ever see levels that cannot be solved, I encourage you to post screenshots in the discussions.

improved internal solver to avoid moves requiring luck

775 days ago
There has been several feedback recently of situations where there would be no move available. For instance here, here and here. Ideally, the generated levels should be solvable without having to rely on luck, so there clearly was something I had not implemented. I've then taken another look at the internal solver, that simulates how a player would uncover or flag tiles. And it wasn't dealing with walls of mines very well. Instead of removing mines in that wall, it would get stuck and revert to removing mines randomly. This updates fixes that, so now hopefully we should be at a stage where no luck is required to solve any level.

1.2.12 released

843 days ago
This update fixes the following: - custom settings like grid size and mines percentage could be set to invalid values when using the input field instead of the slider. The values are now checked to make sure they are within range. - the tutorial text would hide the top bar where the number of remaining mines was displayed. This wasn't great when that tutorial would tell you to check this number. So now the text is lowered just under the text.

Posts come from Steam's official announcements feed.

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