Cube-Field+
by Unknown
★ 100%
Price
$2.99
Avg Players
0
Reviews
11
Released
Jun 12, 2025
ActionArcadeBullet HellCasual
What players are saying
▲ Recommended
1 hrs
its like being back in IT class
▲ Recommended
1 hrs
An amazing game! Loved the adventure mode, not too easy or too difficult! The classic gamemode is also amazing!
▲ Recommended
1 hrs
It's a good game, I recommend.
For those who don't use mouse and prefer WASD or Arrow keys you can disable the mouse movement in settings!
Reviews are by Steam users, hosted on Steam.
Latest updates
Cube-Field+ Version 2.0Doubled speed while in attack mode (Shooting enemies)Changed visuals for energy and currencyUpdated sounds for some enemy actionsVoxel-Field++ Version 0.1Roguelike game mode with destructible terrain, items and enemies.content will be gradually added: more stages, bosses and much more.There is no tutorial currently for the game mode so some things might seem unclear.
Upcoming Major Content Update — Arrives May 13A huge new update is coming to Cube-Field+ on May 13th, introducing an entirely new game modeIntroducing: Voxel-Field++Even if you haven’t completed Cube-Field+ yet, you can jump straight into the new mode and experience the latest content immediately.Cube-Field+Incremental progression2.5D rail-shooter gameplayVoxel-Field++Full 3D gameplayRoguelike progressionRail-shooter combatBullet hell encountersFully destructible voxel terrain30+ items to discover10+ enemy types to destroyVoxel-Field++ — Version 0.1(Super Early Beta)Development is currently around 30% complete.Still to come:2 additional stages4 more bossesNew enemy typesAdditional content and polishMore updates and previews will be shared soon.
Additions *Added Adventure mode Top Prestige leaderboards. So you can see who has got the highest prestige. Unlocks after prestige 11. *Added “Not Allowed” noise to Auto buy button when no upgrade available *Added different music if you get a new record in classic mode Fixes *Fixed text on some upgrades *Fixed markup error on some upgrades *Changed exchange rate info on exchange tab *Fixed padding on scroll bar in milestone tab *Increased Curator hit box size *Enemies spawn above player, so they don’t spawn kill or get spawn killed *Fixed Unfair level generation when switching from structured field to Attack mode *Removed collision while transitioning to Attack mode *Fixed Curator not spawning when Attack mode was active *Fixed accidental prestige ups. *Fixed running out of energy while picking up energy *Lowered maximum cube density in level generation Thank you all so much for playing.
Posts come from Steam's official announcements feed.