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Oil Strike '75

Oil Strike '75

by Sumo Digital Academy · Published by Secret Mode

★ 96%
Price Free
Avg Players 0
Reviews 118
Released May 9, 2024
2D PlatformerActionClickerEconomy
View on Steam ↗

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About this game

What players are saying

▲ Recommended 1 hrs
Oil Strike '75 is a, err, it's a strange beast. It's presented as a collection of mini-games that all feature oil rig settings. You've got Donkey Kong, Choplifter and something I can't pin down that's a bit like Missile Command.
Derrickman is your Donkey Kong clone - platforming against the clock as the screen scrolls up, dodging barrels and other hazards.
Helicopter Run has you pickup a payload with your winch and flying it to the rig whilst avoiding storms, birds, etc.
Seismic Survery presents you with a survery ship, targets on the seabed, and depth charges that will reflect back a sonar. Both the charge and the reflected sonar will be influenced by currents and blocked by sealife.
There's a few levels of each, rewarding you with progressively deeper drilling depth for your rig.

The real star of the show is the interface, which is presented as a terminal of some kind. It's unfamiliar, and a lot of incidental tech gibberish scrolls by on the left of the screen. The top part of the screen features various filters and commands set in the kind of pseudo-wood effect plastic common on consoles at the time. The main screen doesn't tell you much of anything about how to navigate, where your cursor is, or what you are selecting; like old tech, if you know you know, if you don't you'll figure it out.

***Spoilers ahead***
At around the 1 hour mark...
You'll probably have worked your way through the fifteen levels and your rigs' drill has burrowed deep into the seabed; you'll be treated to a great bait and switch. The terminal experiences corruption and is booted to a back-end teletext system called SeaFax. The BBC, gawd bless the Queen, may she rest in peace, tea and crumpits with the poodles, etc., came up with Ceefax as the first teletext system in the 70s. Ceefax used to host all manner of news and used to devote a good few pages to a quiz called Bamboozle! that played like a choose-your-own-adventure title.
It's clear that someone on Oil Strike '75 had a great fondness for Ceefax or is a damned good researcher, as the in-game SeaFax is pitch perfect both in how teletext was presented, but also the many corruptions that would occur when poor weather affected signal strength.
In these corruptions are puzzles, the solutions to which form the last half of this game as you decipher the... well, you'll work it out.

Oil Strike '75 feels like someone took a few ideas that wouldn't stand on their own, but through a little careful curation made something quite special.
26 found helpful Steam ↗
▲ Recommended 2 hrs
1/10
Couldn't alter my genetics and become an abomination with shattered memories of my past life while hunting down what I used to consider co-workers
(10/10)
20 found helpful Steam ↗
▲ Recommended 0 hrs


If you like Atari you might like this one but a fair warning... It's not very excitting. Gameplay is like Donkey Kong where you climb the ladders while avoiding falling barrels, birds and other nuisances. There're some stages where you get to da choppa and fly like maniac similar to Choplifter for Atari (no get to da choppa pun intended). Some stages require you to use sonar on your boat and receive incoming signal through depths of ocean. Difficulty wise it have some small challenge. For '70s I think this game would be a good contender for game of the year. Complete the story and become the master chef of oil rig!
One more thing... Don't break the system!

19 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Quiet the Seas with Oil Strike ‘75

217 days ago
Imagine living with a giant hammer pounding inside your house, an underground train rumbling nonstop beneath your floor and a car alarm screaming right next to you - day and night. You couldn’t sleep, have a conversation, concentrate on anything or even relax for a moment. You’d be exhausted, disorientated and desperate to escape – just like whales, dolphins and porpoises when their home is filled with industrial noise.Secret Mode are proud to announce that we’re partnering with Whale and Dolphin Conservation (WDC) in support of their Quiet Seas Please campaign which launches on 5th November. “We can’t thank Secret Mode enough for their ongoing support and this new partnership with Oil Strike '75. Through this fun platformer, we are not only raising vital funds for whales and dolphins, it also highlights the very real dangers and threats to ocean life that oil prospecting causes.” says Sally Ward, Head of Digital Partnerships at WDC. “We need to develop cleaner, renewable energy sources to reduce our fossil fuel use and tackle the climate crisis. But offshore developments are noisy, and that's not good for whales and dolphins. So WDC is working to convince the UK government to set underwater noise limits that protect whales and dolphins while supporting the transition to cleaner energy. We are so grateful for Secret Mode’s support for our mission to turn down ocean noise.” Alongside the free version, Oil Strike ‘75 will now have three optional pricing tiers, $4.99, $29.99, and $49.99 with 95% of all proceeds going to WDC’s global work to protect whales and dolphins from the many threats they face, including this campaign. Each tier will give you access to Oil Strike ‘75, so it’s completely up to you how much you’d like to pay. “We have been supporters of WDC since our inception, from joining their fundraising stream campaigns to donating a fixed amount from every sale of our game Loddlenaut,” says James Schall, Chief Publishing Officer at Secret Mode. “We’re thrille...

Drilling deeper STILL into the making of Oil Strike '75

552 days ago
Today, we're pleased to share the concluding episodes #3 and #4 of the Oil Strike '75 developer diary series, and the project's ties to to this year's celebrated narrative-horror Still Wakes the Deep. If you didn't catch the first two Oil Strike '75 developer diaries from the Sumo Digital Academy in October, make sure to visit our previous post to see the origins of the Sumo Digital Academy's project. Enjoy! If you've any questions for the team, please leave them in the comments below and we'd be happy to answer them.

Drill deeper into the making of Oil Strike '75

600 days ago
In August we admitted the big secret: Oil Strike '75 was developed by the Sumo Digital Academy, and players who bury beneath the surface will discover more than a few references to this year's celebrated narrative-horror Still Wakes the Deep. For those of you curious about the origins of Oil Strike '75, the development team has been chronicling its efforts in a series of dev diaries, and the first two episodes are available now: If you've any questions for the team, please leave them in the comments below. And be sure to check back next month to watch the concluding parts of Oil Strike '75's creation.

Posts come from Steam's official announcements feed.

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