LurkBait Twitch Fishing
by BLAMCAM Interactive
Media
LurkBait turns your Twitch chat into an interactive fishing game that runs as a stream overlay, letting viewers compete using channel points, bits, or subscriptions. The game handles viewer engagement passively while you focus on your content, with customizable fish rarities and rewards that can drive competitive leaderboard play. Streamers use it to gamify channel points and create secondary entertainment that keeps lurkers actively participating.
About this game
A Twitch powered interactive cozy fishing idle game. Add as an overlay for your stream and let your viewers fish with commands, points, bits or subs. Reel in the lurkers and boost viewer engagement passively with a fun interactive game that runs itself while you focus on your content.
What players are saying
Personally I use it for "gambling" with channel points, using custom "fish" and having the rare catches give prizes to the winners.
There is something that I think this could definitely do better though, (and it's not customization, although yes, that would also be nice). There desperately needs to be some sort of documentation about how the weight/value/rarity affects the odds of the fish being caught. As mentioned above I use this utility for prizes, and as such REALLY would like to have fair odds. At the time of writing the only way to do this is to just cast hundreds of times, take statistics of the casts, then pray that you had "average" luck while testing.
If you want to know what my testing says:
-It appears that the "game" first determines the rarity of the fish, with common being the most common and legendary being the least.
-After the game has determined the rarity of the fish it will now calculate which fish to give of that rarity based on the gold/weight value of the fish (I think this is the case at least, but with no dev confirmation and a sample size of only a couple hundred I can't be 100% certain)
-Common/Uncommon/Rare all seem to be of approximately the same rarity in terms of how often it will be caught. Epic catches seem to have a catch rate of approximately 10%. Legendaries have a rate of about 3%
-"Heavier" fish (higher weight value) seem to be more rare than lighter fish, although it seems that under a certain weight threshold the lighter fish are less likely to be caught, meaning that there's a "sweetspot" for "average" catches based on rarity. I'm not confident enough in my knowledge of how this system works to openly give advice about this though, sorry.
I hope this review can be helpful to someone, thanks for reading.
Reviews are by Steam users, hosted on Steam.
Latest updates
Critical update for uncontrolled fishers!
411 days agoUrgent Update: Connection Issues
438 days agoMini Halloween Update! 🎃
598 days agoPosts come from Steam's official announcements feed.
Similar games
See all games like LurkBait Twitch Fishing →Developer of this game? Add an IdleDB badge to your site