Update 0.2.2.4
37 days agoGameplayFixed vehicle shutdown when the player exits the vehicle.Fixed vehicle exit behavior, including player position and rotation checks, as well as upside-down vehicle scenarios.Vehicles now remember the last selected camera/view after exiting.NPCs can now transport the player character across the map.Fixed grenade-related issues, including grenades spawning under the player, capsule displacement, and the resulting “floating in the air” bug.Fixed the correct ammo count at level start.Improved the inventory system: items can now be properly dropped by holding the key, item pickup amounts can be confirmed from NPC inventories, and the player inventory cleanup logic was improved.Fixed the Dead Menu: it now appears correctly when the player dies in a vehicle and no longer closes when pressing ESC.Added ammo status by type and a visual reload-state indicator to armored vehicle and static weapon widgets.Adjusted aiming positions for some weapons and collision capsules to prevent the camera from clipping through the player model.Added new entries to the Field Manual.Expanded quests in Frýdek-Místek and split them into several sub-objectives.Created a demo map with random NPC spawns and an objective to eliminate them.AI & NPCIntegrated the LXR plugin to improve NPC detection of the player in dark areas.Tuned the Spawn Manager for random NPC spawning.Loot boxes now support spawning actors from Data Assets.Added new NPC events.Fixed AI controllers, NPC characters, and tasks to reduce NPC idling/inactivity.NPCs now react to flashlight light.Added an exception for friendly NPC reactions to the player’s flashlight.NPCs now warn the player when hit by the player’s weapon.Expanded the system for attaching NPCs to static weapons.Extended NPC save data to ensure proper initialization after loading.Unified stimulus tag settings for NPC perception.Created navigation for tanks in open space.Vehicles now generate collisions for the navigation system, preventing NPCs from pushing the...