So there are slimes coming at you from one or other side of the screen and you click on them to damage them. Destroyed slimes drop coins and gems(?), which you can use to upgrade your click power and buy additional weapons. Every 5 levels you move to a new area with different weapons and slightly different challenges.
The game is about 2 hours long (give or take, depending on your resource management), which is good, as I don't think you can squeeze much more out of this concept on the current terms.
Some notes:
- Should probably fix that thing with newly unlocked level briefly drawing under other levels as it scales up/down
- Buying permanent upgrades for additional weapons seems like a waste as they are lost when you move on to the next area.
- Could use some cursor options for readability (like a classic black & white outlined crosshair).
- The way the text on the win screen is worded (in English) makes it sound like you're about to do gambling, but there's no punishment to losing the minigames, you just don't get extra coin.
- If you skip the cutscene on the phone booth level, the player and some of the UI will go missing
https://steamcommunity.com/sharedfiles/filedetails/?id=3432169140 - You don't get anything for beating 3-3?