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Wake Cup

Wake Cup

by Pyralis Studio

Price $3.99
Avg Players 0
Released Mar 14, 2025
3DActionCapitalismClicker
Prestige loop
View on Steam ↗

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Wake Cup blends tower defense with clicker mechanics and roguelite progression, tasking you with shooting coffee at drowsy workers to keep them awake through a chaotic Monday morning. Between runs you'll unlock permanent upgrades that strengthen your defenses, creating a satisfying loop of incremental growth paired with strategic tower placement. Best for players who enjoy both the reflexive appeal of clickers and the tactical depth of tower defense wrapped in quirky office humor.

About this game

What players are saying

▲ Recommended 30 hrs
Wake Cup is a great tower defense with clicker mechanics and meta progression. You shoot coffee at workers (aka zombies) to wake them up. Completion takes around 25 hours, it has a speedrun achievement and an achievement to complete the game for the second time on a harder difficulty.

Approximate amount of time to 100%: Around 25 hours
Estimated achievement difficulty: 7/10
Minimum number of playthroughs needed: 2 but most likely 3 (and this is with backing up your save file during the speedrun achievement)
Is there a good guide available: I wrote this guide: https://www.missitheachievementhuntress.com/wake-cup-100-achievement-guide/
Multiplayer achievements: No
Missable achievements: Yes, the speedrun achievement is missable. But it is also easier to do it later when you know the game and strategies a lot more.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: Yes, beat the game within 31 in-game days
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: There is 1 achievement for beating the game on ascend difficulty, which you unlock through the meta progression. It resets the game and you start over on a harder difficulty.
Unobtainable/glitched achievements: No

In Wake Cup, you place towers that shoot coffee, but you also need a farm to gather coffee beans and a roaster to make the coffee for the towers. Later on, you'll also unlock a few other different towers to do aoe, distract people, or to get money more easily. It is your job to wake up all the people with cups of coffee before they reach the end of the level.

The art in this game is so cute, and extra cute are the blob workers with who sometimes even wear a cute hat. They will help you with clicking, as this is also a clicker game. You need to click on the farm to make coffee beans and the further you upgrade the tower, the more coffee beans you get with each click. It's the same thing with the roaster; you need to click it to make coffee; the higher the level is, the easier it is to make coffee. The cute little blobs will help you with clicking those towers. They aren't fast, but they still help you out a lot, and they can also be upgraded to click faster.

Wake Cup can be quite challenging. In the beginning, you just have to stay alive for one day to unlock the next level, but later on, you need to continue in endless mode to unlock the next level. To unlock the ending, you need to stay alive in the map for 10 days, which is quite challenging!

The only negative thing I found in Wake Cup was that the game doesn't remember the screen resolution you played before. It always opens in full screen, so every time I started it, I shrank down the window. However, the developers were not aware of this, and I'm pretty sure they will look into this to see if they can change something to prevent this from happening every time. The developers are very responsive. I found a small bug or two, and they fixed it within minutes of reading my message on Discord.

Wake Cup has many achievements, most of them having to do with unlocking and using new abilities for each tower, and there are also many achievements for beating a level and staying alive for X number of days in an endless run. Some other achievements are finding all the blobs, getting likes (the currency to buy upgrades), saving up money, and stuff like that. Last but not least are 2 very challenging achievements for the endings. One is a speedrun achievement where you have to beat the game within 31 in-game days. This is challenging because it doesn't give you much time to grind for meta progression, and the other is for beating the game on the ascending difficulty, aka a higher difficulty level. Gladly, for that one, you can grind as much as you want. I would recommend backing up your save file during your speedrun attempt so you don't have to start over from scratch if you fail.

I give Wake Cup 4.5 out of 5 stars.


If you like this review, feel free to check out my website:
Missi the Achievement Huntress: Reviews & guides
6 found helpful Steam ↗
▲ Recommended 5 hrs
Wake Cup is a delightful little gem that blends tower defense, clicker mechanics and roguelite elements into an irresistibly charming package. Don't be deceived by the adorable Blobistas; this game packs quite a challenge. Though it's in early access and there are still some rough edges to smooth, the potential is immense and I can't wait to see how it evolves.
5 found helpful Steam ↗
▲ Recommended 0 hrs
Delightful!
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Meet us at GodotCon Amsterdam 2026

57 days ago
Hello everyone,We are so happy to announce that this week we will showcase our games at GodotCon Amsterdam 2026.We have been selected to present our Godot games in the beautiful home city of the Godot Foundation.If you are nearby, come meet us in the showcase area of the convention and show us your skills and strategies at Wake Cup.Wait! Did you say games? Plural?Oh thanks for asking ! (he said to himself)Since about a month, we started working on our new project; Terra Ninfa 🌿 Terra Ninfa is a laid-back, cosy puzzle/exploration game about reviving dried up landscapes and turning them into picturesque dioramas.The game is born during Down2Jam in March and made in 72 hours with the theme Plants. Since then, we fell in love with it and worked quintuple time to make a very polished version of if for GodotCon. Don't hesitate to read our post "A new Journey Begins" to know more. And whether you can make it to the convention or not, put on your explorer hats and try our new improved version of Terra Ninfa Demo, available on our itch.io page.And who knows, if you are lucky and beat the demo, you may leave Amsterdam with your own personal Blob.See you soon in the next updates 🌿Pyralis Studio 💚 PS: check out both of our games:

Wake Cup Major Update

148 days ago
Rise & Shine Baristas, We wish you a very blobby 2026 and bring you many presents in our brand new free update of Wake Cup!Quality of LifeTaking into account all your feedback, we made a huge overhaul of the building system. We removed the need to click multiple times in order to build or upgrade a tower. It now requires only a maximum of two clicks where you had to click MANY times before.We also hid the "Sell" button under a Modify sub-menu to avoid clicking and selling your buildings by mistake while playing. AccessibilityWe offer two new accessibility features in the option menu:The first accessibility feature allows you to simulate a click by pressing a key on your keyboard, and the second simulate repetitive clicks by holding your mouse button down. Unfortunately due to a Godot 3.6.x magic incomprehensible behaviour, these two accessibility options only work properly with 1920*1080 resolution. We will still investigate a potential fix for that but we already wanted to offer you the options. In the meantime, the game will auto resize to the correct resolution if you activate the accessibility features. Many, many Bug FixesHave you seen any bugs since the release? If yes, and if we know about them, Poof, they are gone. If you find any others, let us know so we can keep on endlessly hunting them down. 6 New BlobsSome of our amazing community members won custom Blobistas and they are finally included in the game. Look at those cuties! They are now hatch-able in eggs across various levels.Which one is your favourite?Improved maps and better graphicsWe went back to a few of the levels that were a bit lacking in the style department, our team of super duper designers (aka Bu) opened Godot and gave them a glow-up. Cruise Landing Before Cruise Landing AfterImproved Blobdex and new ZombdexWe gave a new shine of polish to the Blobdex, this interface was added very late in the development cycle of Wake Cup and was in a dire need of an update.In addition, we also created a...

Wake Cup is Out Now!

459 days ago
Hello Baristas! We are so excited to share that it is time to take your first sip of Wake Cup! We can not believe that it is time and Wake Cup is out! We hope that you enjoy. Stay blobby! {STEAM_CLAN_IMAGE}/44924869/4365ce34bf3a66c03acabfb4685c43420ae92acf.gif With Love, Togis and Bu, Pyralis Studio. {STEAM_CLAN_IMAGE}/44924869/6e7b8cb61f70fadfb29d7abe375f67546027f8ba.png

Posts come from Steam's official announcements feed.

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