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Idle Hero TD - Tower Defense

Idle Hero TD - Tower Defense

by Swell Games LLC

★ 83%
Price Free
Avg Players 1,453
Reviews 1,241
Released May 3, 2024
ActionCasualClickerEarly Access
Offline progress

Media

Video
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Screenshot
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Idle Hero TD pairs tower defense strategy with an auto-battler system where you position fantasy heroes to fend off endless enemy waves. Deploy and upgrade dozens of champions to exploit synergies and special abilities, then let the game progress offline. Fair warning: the monetization is heavily geared toward spending, with steep paywalls limiting free-to-play progression.

About this game

What players are saying

▼ Not recommended 0 hrs
$15.00 game being sold for $150. Before you can say you can earn stuff for free... NO. I am not going to play on the sh experience. I view a game's cost as the amount of the developers are charging for the full premium experience. They want a LOT more money than this game is remotely worth to un-handicap yourself. I would have paid you $15.00 for this game but your money-grubbing and unabashed greed means I'm just uninstalling after a few minutes and leaving a scathing review.

Don't contribute to their player numbers. Don't be whale fodder to boost whale egos. Don't give them $$ to be competitive. You're the loser if you're doing that because you're the one losing money so that they can tell you how cool you are. Don't fall for the traps.

On top of that they have essentially unbound spending by way of gold, gems, and etc... so it turns into full out wallet wars.. and the only winner in a wallet war is the developer. Everyone else loses.

Please don't fall for this game. What might look like $15.00 is actually one of many expenses.

They talked about how Cypher should be going against AI rather than players in the Discord because Cypher is such a whale that they crush everyone else. Do you want to be part of that fodder getting destroyed by Cypher's wallet? I've seen Cypher on other mobile games. They're a HUGE whale.

Stay away.
Stay away.
Stay away.
78 found helpful Steam ↗
▼ Not recommended 1 hrs

Disgustingly Pay-to-Win


First off, it's a mobile game. The word 'tap' appears literally everywhere.
Secondly, the game is massively, hilariously, disgustingly P2W.
You can make the 'numbers go up' in the game, but your 'numbers go down' in your bank account.
This actually would have been a mildly-fun game, if it wasn't so massively pay-to-win.
42 found helpful Steam ↗
▼ Not recommended 0 hrs
This game hits just about every square in predatory microtransaction bingo. Would not recommend.
31 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update v16.0 - Language Localization and Automation Improvements

3 days ago
New Content: You can now play the game in up to 8 different languages (and more are coming soon)! Change your language selection in the Settings menu to experience the game in your native language. Added new upgrades to almost every Automation Function to increase bonuses, add super procs, improve active play bonuses, increase Prestige Intro Skip, spawn Golden and Supreme Bosses, etc. Changes: Removed all boss stalling strategies (you can’t spawn new bosses manually or from Automation until the previous set was killed). Stalling was super OP, so this may feel like a nerf, but several changes were made in an attempt to balance the loss. Removing stalling was heavily favored by 95% of the community. More buffs to bosses will be coming in a later patch. Changed the mechanics of the stat boost Automation Functions (damage, gold, energy and exp) to allow them to stack to MUCH higher values. Added a Credits page in the Settings menu to thank all of the major helpers with the game's development. QoL Improvements: Added presets to the Wave Perk Priority automation function. Bug Fixes: Fixed bug where offline mastery exp did not overflow to the next level progress after ranking up. Fixed various minor UI issues.

Patch v15.22 - Bug Fixes

47 days ago
Bug Fixes Fixed server data save/load logic flow to avoid rare rollback scenarios. Improved backend processes to work better with the new save system. Fixed bug related to spawning the PvP Immortal Boss on the wrong day. Fixed bug related to Community Event scores not updating correctly. Fixed bug where Task Master Chest progress started counting at wave 2500 rather than wave 5000.

Patch v15.21 - Bug Fixes and Balance Improvements

52 days ago
Changes: Reduced the 2x Reward Procs on Supreme Ultimus challenge requirements from 35 to 25. Changed the description of the “Purchase all Leaderboard Icons” challenge to just "Purchase Leaderboard Icons" because you don't need all of them (just 110 out of 114). Changed the server save/load system to avoid future issues related to file sizes and server limits. Bug Fixes: Fixed bug with the average super/ultra energy calculations. This should boost most of your energy gains from skills, spells, mimics, and power mages (but wave income is not affected). Fixed bug with skill cooldowns increasing, rather than decreasing, if your synergy or milestone bonuses were too high. Fixed bug where the 10m kills on all melee heroes challenge was not applying the +250% bonus damage reward correctly. Fixed bug where the Mimic Prestige Bonus from the new leaderboard icon was not applying the bonus correctly. Fixed bug where your best Immortal Boss damage was not tracked correctly if you went down a league. Fixed various other minor issues related to the new Challenges. Fixed bug related to Daily Gift rune rewards. Fixed various minor UI issues.

Posts come from Steam's official announcements feed.

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