This game should really be labeled early access. First, core mechanics are undergoing frequent radical redesigns that don't represent a finished product. This isn't little changes to balance, but entirely removing and replacing core systems. So... it's not really a finished product if stuff is getting rewritten on the fly to this degree. Even worse, the save system isn't reliable. After a power outage shut the game down unsafely, on restarting it indicated the save was corrupted and asked if I wanted to restore a backup, I selected yes, and... apparently there wasn't a 'backup' as I got restarted at the beginning of the game. When I asked on the forums if it was recoverable, the dev asked if I had a backup save. I certainly don't see an obvious backup saves folder or anything in the game's installed files, so... is this something I should have been backing up manually, by... like, going into the game files, finding the save, and copying it elsewhere?
Echoes of Vasteria
by Blindsided Games
Media
About this game
Guide (and mostly watch) Caleb the ever-marching hero in a pixel-art auto-adventure that fuses idle-incremental depth with side-scrolling action. Complete tasks, harvest loot, and let the game’s rich graphs and stats tell the story of your endless run.
What players are saying
Game is fun for the first 10hrs or so. But becomes quickly repetitive - Progression is very slow after that, and most of them are tied to temporary buffs that are highly restrictive. 10 hours since, I hardly acquired any meaningful improvement to my runs. It will be better if skills give clearer passive increments, and there are also passive increments to each task done, so there's a feeling of progression of play. At this moment, can't really recommend
I like this game for what it currently has, however, it left me disappointed as there's not much content in the game and reading the comments on Discord from the dev it seems like there won't be much stuff added, so what is currently in the game will probably be what will be here for a long time. Now for listing some stuff: Is this game truly idle?: Yes You can idle all day long and get resources, however, to get a higher auto-resource gain-rate you need to actually be there to control when to leave the map you are farming before you reach the max distance which results in auto-death which then auto-respawns you after 10 seconds from the start. How much "idle" content does it have?: About 50 hours to complete all the quests the game currently has, which means a bit more than 2 full days of idling the game once you have set it up where you are satisfied with it (do have to come back to turn in the quest(s) to get the follow-up quests tho so can't just 100% idle) Not really anything else to mention, it's not doing anything ground-breaking or new, if you like the demo, you will probably like the full game as it's more of the same from the demo. Is it worth $6?: debatable.
Reviews are by Steam users, hosted on Steam.