Echoes of Vasteria is an idle-incremental hybrid where you watch a pixel-art hero automatically advance through a side-scrolling world while you manage loot collection, task completion, and stat progression. The game layers incremental depth systems with passive exploration, letting detailed graphs and metrics track your long-term advancement. Best suited for players who enjoy automation loops and don't mind an evolving game that's still undergoing significant mechanical changes.
About this game
Guide (and mostly watch) Caleb the ever-marching hero in a pixel-art auto-adventure that fuses idle-incremental depth with side-scrolling action. Complete tasks, harvest loot, and let the game’s rich graphs and stats tell the story of your endless run.
What players are saying
▼ Not recommended135 hrs
This game should really be labeled early access.
First, core mechanics are undergoing frequent radical redesigns that don't represent a finished product. This isn't little changes to balance, but entirely removing and replacing core systems. So... it's not really a finished product if stuff is getting rewritten on the fly to this degree.
Even worse, the save system isn't reliable. After a power outage shut the game down unsafely, on restarting it indicated the save was corrupted and asked if I wanted to restore a backup, I selected yes, and... apparently there wasn't a 'backup' as I got restarted at the beginning of the game. When I asked on the forums if it was recoverable, the dev asked if I had a backup save. I certainly don't see an obvious backup saves folder or anything in the game's installed files, so... is this something I should have been backing up manually, by... like, going into the game files, finding the save, and copying it elsewhere?
I hope they have a plan, but atm every update makes the game worse and worse. They removed unlimited progression for some RNG based Equipment system with very limited stats, so you are way weaker. I can progress barely to 50% as before the update. This review was made before updated to the NEXT nerf. Now they hate the Buff system. Can't recommend atm.
I don't often leave reviews but since this is such a new title and only picked it up by chance wanted to support the dev. been having a great time so far, the Music, Atmosphere and Feel of the game are all great and feel super cozy. From the get go the game seemed to really respect my time and i felt awarded returning to it after even just a few hours which gave the sense of meaningful progression. The Systems i've so far been exposed to scale really well and you can really see the incentive early on which only grows as you continue.
As you progress the quests your town grows and changes with each completion which adds a sense of progression i did not expect as well.
Hey guys, I made a quick survey to see how people feel about the game. Please take a moment to fill it out. its only 7 questsions. https://forms.gle/pHdKDcY5hE4e1dAD6 https://docs.google.com/forms/d/e/1FAIpQLSd9SwZzjBVlnhStI3BWRo6t2ayq0OYSYit5Uk9DuW7_1yJq_A/viewform?usp=dialog both links are the same form I just know some people hate shortened ones.
Changes• Added two new quests. For the Jam! & Gilliver's Travels.• Improved intro message.• Fixed level up alerts showing lower values than you had.• Removed the Forge stats Quality Equipped block.• Pinned quests now say "Ready to turn in" rather than "Complete.• Added an overlay when loading a map.• Added a new Mix All Button.Backend• Updated A* to a newer version.
Hey everyone!I figure it's about time to share the direction I see for Echoes of Vasteria moving forward.🗺️ RoadmapMarch 2026Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.June 2026Major Update: Flora and Tillman will receive a farming‑focused minigame (details still TBD).❓ Why the long gaps?With the holidays coming up and the offspring due in January, I’ll be taking a little time off. A ~3‑month window also gives me a proper testing period to make sure content is ready.I’m also juggling multiple projects, and EoV alone isn’t covering the bills right now—so spacing out updates keeps things sustainable.🪵 BarkleyBarkley will spend his time carving sticks and logs into fishing poles. He plans to use additional leather you bring him to create waders and wrappings, and bones to carve into hooks.🎣 GillGill will continue spending his days fishing—but now you can help him.You'll be able to:Watch his level growChoose which rod he usesPick between feathers and hooks to target specific fish types (including rare ones)I also plan to rework how buff slots unlock. I'm currently considering adding 1–2 new slots, unlocked through Gill’s fishing level.🌱 Flora & TillmanThe twins’ minigame is still early in concept, but here’s what’s set in stone:It will be farming‑related.The Alter Echo system will tie into their design—potentially letting you strengthen resource income, but with selective slots instead of passive production from every resource.🧩 Wrapping UpThese changes should neatly tidy up the remaining unused resources, and I’m excited to bring my own little take on fishing to an idle game.I've also started streaming again! You can find me at every day for about 3 hours. Check the schedule, swing by, and say hi!Thanks for sticking with me. More updates soon!
Posts come from Steam's official announcements feed.