Hi there! ^_^ If you're interested in Blêktre 2081, here's my 2 cents! :3
I'm going to start with the, not so good part....
The lack of tutorial and unexplained game mechanisms make this game really brutal to new players. There were times that I grinded for hours for money, then to lose it all upon death. Not knowing what to do can really make it frustrating to play.
But Charles is constantly improving the game by listening to feedback, and reflecting updates to the game. He's in the discord and I'd recommend to pop in to ask questions or check the tips/guides regarding unlocking achievements and progression.
I think the most important thing is to figure out how to get filthy rich fast, which I won't spoil, but the guide is in discord if anyone needs! Then the game would be enjoyable knowing you can easily build your character back up!
Did I mention the game is really buggy? XD Something almost definitely breaks when Charles implements a new feature haha.
Lastly, I think this crime-themed pixel game is charming and... wow it was also secretly suggestive and a lil messed up, I got fooled by its cute look. q_ q.
But I recommend tho!
Thank you for reading, If you do giveme a go I hope that you'll have fun! :>
It's fun and not time consuming (though it can get very addictive!). I don't want to spoil anything in my review but there's a lot of stuff to discover and Charles is clearly working on more! While not too difficult, it can take some time to understand how things work (you now have a small tutorial and the Blektropedia to help you out) but that's part of the experience. Don't take death too seriously: once you know how, it's fast and easy to get back on your feet.
You will be brutally punished by for your lack of knowledge and die.
You will manage enough to get by, just to see some rich assh*le make you miserable, and probably die again.
You will make bad choices that will lead to your death.
But soon enough, things will click. You will exploit the system, know the secrets. You will become the rich assh*le and bully your way to victory.
Hi everyone! It’s been a little while since I last shared any news about Blêktre 2081, so with a small update coming soon, I thought I’d take the opportunity to give you a quick update. In fact, lately I’ve also been working on another game, which I’ll be telling you more about soon! But that doesn’t mean Blêktre has been abandoned, far from it. Since it’s a small indie MMO, when I’m not pushing many updates or communicating much, there are naturally fewer players around, which can, yes, make it feel a little deserted. But actually, Blêktre 2081 was designed from the start to work like this: thanks to asynchronous multiplayer, you can perfectly well play on your own and enjoy the game even when nobody else is online at the same time, whether you want to make it to the end of the story or take the opportunity to get your hands on the best businesses in town. Either way, you’ll leave a trace of your presence for the players who come after you, who’ll keep getting high on the amazing drug you invented during your playthrough. The game will soon have been running non-stop for two years, and honestly, I think the formula works. It’s not perfect, there are always things I’d like to improve, but the game works from beginning to end, and it has been profitable enough for the servers to keep running for a very long time.A dub compilation is coming to BlêktreThe next update is a musical addition coming soon. I’m a musician myself, quite a few of my friends from the scene are too, and I think Blêktre’s futuristic, messed-up universe works particularly well with the musical genre known as dub: music that is both roots and technological, and therefore retrofuturistic. So we started composing several tracks in that spirit, and it eventually turned into a compilation that will also expand the music in the game. It will be released on Friday, September 25 on the Scorpion Metal label! There will also be a few other small tweaks and improvements in the game, and I still have a list o...
AudioVolume settings are now applied before any sound plays, removing the burst of noise at startup.The volume slider and mute button now affect looping ambient sounds as well.NPCsThe Superunemployment objective now triggers correctly and displays its description.Fewer stuck bots and leftover characters remaining in the world.Melon Fusk is now removed cleanly when disabled.ScenesThe bulldozer now correctly resolves flats instead of failing.Business buyout no longer breaks when the business or its owner is missing.Returning from an interruption now restores the correct scene.Fixed a broken exit in the bank corridor.IndustryCorrected item counting in the marketplace and in chests, which caused factories to be deleted.InterfaceWearable items in quick slots are now greyed out during cutscenes, as in the inventory.MiscAdjusted starting karma in the tutorial.Several English texts corrected.