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Wretch: Divine Ascent

Wretch: Divine Ascent

by Ogopogo · Published by SapStaR Games

★ 77%
Price $12.59
Avg Players 19
Reviews 1,105
Released Nov 19, 2025
3D VisionActionAuto BattlerDark Fantasy
View on Steam ↗

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Wretch: Divine Ascent is a 1v1 tactical auto battler where you arrange items in your backpack to chain together attack combos, then watch your character fight autonomously. Drawing inspiration from Backpack Battles with a darker medieval aesthetic, it emphasizes build variety and strategic item placement over direct control. Those seeking a low-cost roguelike battler with visual polish will find merit, though the mechanics lack the mechanical clarity and hero differentiation found in its inspirations.

About this game

What players are saying

▲ Recommended 0 hrs
Summary: A fun auto battler with a good core base, but sorely missing a lot of QoL options that would be great to have added in the near future.


Positive:
- It's Backpack Battles but with more visual flare
- Great price point for the content available
- Combos system is very refreshing and a fun thing to experiment with
- Builds seem to be fun and variable, having done a few runs now
- Upgrades feel solid and impactful
- Combat is fun to watch

Negative:
- Unable to edit settings during the tutorial, which you are thrown into on your first startup. Because of this I was semi soft-locked due to incorrect resolution size and had the bottom half of my screen missing. Eventually I noticed the small "Skip" button in the top-left corner to bypass the tutorial and get into the settings menu
- UI could use improvements on the Shapes and Colors used to represent things. Some of them overlap in style and are a bit difficult to understand at a glance
- UI is very text heavy, and a lot of effect descriptions could be summarized to be more concise
- There are a lot of small camera zooms during combat that gets a bit nauseating; I'd like an option for a static camera view of the field
- No option to slow/speed up combat until the replay is available to watch (Possible I missed an input for this because I had to skip the tutorial? Nothing on-screen at least)
- No option to re-bind PC controls
- No options to change Click+Hold to drag items into your inventory to a single click to pick up + drop
44 found helpful Steam ↗
▼ Not recommended 8 hrs
It's okay and I really like the visual representation, but I wish heroes were actually different from each other apart from their extremely limited amount of attack items.

You have a hero with a long glaive? He'll just walk into arm's reach range and get face pummeled w/o even trying to use the reach advantage.

In games like Backpack battles or Bazaar each hero plays VASTLY different from each other, while they still have a shared pool of neutral items, their core items offer different builds and subclasses

In this game all you have is neutral items and that's it, most of the items just add buffs/debuffs/attack damage with only a few offering at least something build defining. The combo system is interesting at it's core but it's really shallow and doesn't develop into anything worth thinking about. Just slap a bunch of attacks together and that's it.
28 found helpful Steam ↗
▼ Not recommended 26 hrs
Could be a cool backpack-battles like game but the mechanics are super janky. The battle replays are awful at explaining what actually is taking place, making it near impossible to analyze why a game is won or lost. I.e. Attacks can be tagged with the "Cannot be interrupted" attribute, but will still be halted sometimes if you get hit midswing. Why? Hell if I know. Pulling off and breaking combos feels more random than it should be, and highly dependent on minor differences in cooldown speed. Two similarly built characters will largely be determined by who gets the first strike advantage since most battles are won in either one or two attack chains. The only exception being completely broken and invulnerable armor stacking builds. TLDR - game needs more mechanical polish and balancing to promote more interesting fights that lie somewhere between burst and invulnerability.
10 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Wretch: 2.0 Content Reveal #4

15 days ago
Hello, Warriors,Last week we shared that a new female character would be joining 2.0. Now her concept art is finalized — she will be the second female character in Wretch: Divine Ascent.Slender frame, steady stance, wielding something in her right hand...This time, we've hidden her weapon. Keeping it a surprise for now.We're still refining her combat animations. When the time is right, we'll reveal more about her gameplay mechanics. Don't forget to follow us.Just like the Pirate's "Evasion," the Executioner's "Charge," and the Gladiator's "Legion Stance," this brand-new female character in 2.0 will have her own unique mechanic.So here are two questions for you:What weapon does she wield? What kind of special mechanic will she have?Take a guess — maybe we'll end up thinking the same thing!

Workload Doubled?!

23 days ago
Hey Warriors! We're deep in development on 2.0, and sometimes we can't help but think — making a game really is "a different beast every day." This update isn't quite a reveal — more like a progress report. Remember the first time we shared the PvE mode map in 2.0?It was static, top-down, looked like a flat mini-map — almost like a concept sketch. After some time in development, we've "remade" the map. It's now a full 3D scene, and the camera perspective has changed as well.Yes, the workload went up — but compared to a 2D mini-map, this gives a much stronger sense of actually being on an expedition. And when it comes to how character movement is presented, it'll look a lot better too. For more info on 2.0, keep an eye on future updates. We'll share all sorts of progress — game-related, or maybe not (?). As always, please note: everything above is still in development and does not represent final quality.

Wretch: Divine Ascent 2.0 Content Reveal #3

27 days ago
Greetings, warriors!We've been deep in development on new content recently, so patch updates may slow down a bit for now — but this won't last too long.In 2.0, every character will be able to freely choose and fight across both PvP and PvE modes (everyone's going full loot-and-scoot mode, if you will).And the Stairway will also welcome a brand new female character.AI-generated, for illustrative purposes onlyWe've already designed an initial concept for her, but we're not quite satisfied with it yet, so we're still polishing it.Compared to our first female character, the Pirate, this new character will wield purely cold weapons, creating a striking contrast between the weapon and the character's appearance.Please note: The current information does not represent the final version — anything may change during development.We'll share more about the new character's design once we have further progress. Stay tuned~

Posts come from Steam's official announcements feed.

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