▲ Recommended
0 hrs
This puzzle game has very simple mechanic. Your job is to move your character between nodes to the exit and avoid zombies. Zombies either patrol their route or stand on a spot and turn around, and they will kill you if you stand on a node next to them.
The trick is to move past them when they’re turned the other way or attack them from behind or the side. Since there can be more zombies standing on the same node, you will kill all of them if you move into them from the right side.
One thing to remember with stationary zombies is that they can’t turn and attack in the same round; this means you can still move to a dangerous node even when the zombie turns and looks straight towards you. This also allows you to move into it on the next move and kill it. However, this doesn’t work with patrolling zombies because they constantly move from node to node.
The game takes you across four chapters with around ten stages in each. It’s all very simple and doesn’t have a lot of mechanics. There are keys you need to grab to open doors, hostages you can rescue – not necessary, and rocks that are thrown to lure zombies to a node.
What's missing is a visual clue on which nodes are "dangerous". When there are many zombies in a puzzle, it's sometimes hard to see a safe spot.
The trick is to move past them when they’re turned the other way or attack them from behind or the side. Since there can be more zombies standing on the same node, you will kill all of them if you move into them from the right side.
One thing to remember with stationary zombies is that they can’t turn and attack in the same round; this means you can still move to a dangerous node even when the zombie turns and looks straight towards you. This also allows you to move into it on the next move and kill it. However, this doesn’t work with patrolling zombies because they constantly move from node to node.
The game takes you across four chapters with around ten stages in each. It’s all very simple and doesn’t have a lot of mechanics. There are keys you need to grab to open doors, hostages you can rescue – not necessary, and rocks that are thrown to lure zombies to a node.
What's missing is a visual clue on which nodes are "dangerous". When there are many zombies in a puzzle, it's sometimes hard to see a safe spot.
4 found helpful
Steam ↗