Proverbs is a picross/minesweeper hybrid featuring a single ENORMOUS puzzle, inspired by Bruegel the Elder's 1559 painting "Netherlandish Proverbs"
What players are saying
▲ Recommended90 hrs
Probably one of the best chill puzzle games on steam as far as minesweeper-like style of puzzles. I like the art as it fills out and it's pretty satisfying. Definitely worth the price.
No idea why this is "unsupported" on steam deck as mine works with this flawlessly.
It's less of a puzzle in that you won't have to think hard and much (and when you get lost, a hint is free). But it's a great logical timekiller to fill during boring calls and the likes — and Bruegel's proverbs are very fun to learn as well!
I loved this game so much! It's essentially a gigantic Minesweeper puzzle that you have to solve in order to restore a mural. The main puzzle is separated into zones of smaller puzzles that you solve to restore parts of the mural.
Some of those zones give you a proverb once you complete them. There's one for each achievement the game has (minus completing the entire mural).
It's such a chill experience; no timer, no rush, and most important NO GUESSES AT ALL. That's the most impressive thing about this game, to me. I completed the entire thing and never had to take a guess because I couldn't figure out what the solution was for a part of the puzzle. Every single one of them can be completed in its entirety with logic. If you're not able to figure out a zone, it's because you're missing something.
Absolutely worth the money. I had so much fun completing this and I wish there was more to do!
This update fixes a couple of issues: Fixed an issue which would cause the camera to get stuck in the bottom left. Fixed an issue with the logo hanging around as tiny specks in the middle of the screen.
Security UpdateThis update upgrades the game to the latest LTS version of Unity, patching a critical security vulnerability affecting every game currently using the engine. You can read more about this issue in this post on Unity's site.Known issue: Unfortunately this forced update introduces an input issue when playing with a mouse on Linux, that makes it impossible to click and drag tiles. If you're affected by this, you can choose to opt in to the legacy branch via the game's properties, which will install the previous version of the game.Bug fixesFixed a nasty bug that would leave the tiles of certain regions incomplete when you zoomed in.Sequel News!If you're looking for more puzzle, the demo for my next game Mosaic of the Strange is featured in this month's Steam Next Fest:The game launches on November 7th, but the playable demo is out right now.Check out the Demo!This is the most ambitious game yet in the Mosaic series: New optional Advanced Deduction mechanics for hardcore players,Five difficulty levels that you can switch between anytime - the solution stays the same, but the clues get harder,Over 100,000 tiles (nearly double Proverbs!),The puzzle now spans multiple interconnected locations - two of which are in the demo, You’ll get to help FBI Special Agents Cullen and Brady as they investigate a bizarre murder, building their case by researching 125 real-world paranormal files. All progress from the demo carries over to the full game, so feel free to take your time exploring every corner.Join the DiscordI'd love to know peoples’ thoughts as I develop this new game. For more information, and to catch up with me directly, join the Divide the Plunder Discord using the links below and feel free to drop me a follow on my socials too.
This update fixes a few more annoying issues, some of which were introduced in recent updates (sorry!) Fixed an issue with mouse wheel zooming the wrong way when changing scroll direction. The region reveal animation no longer zooms out. Fixed clue numbers not disappearing during the region reveal animation. The reveal animation has been polished up a bit, with nicer SFX. Fixed an issue with UI region/count info only updating once a second. Clearing errors no longer makes the horrible overlapping sound of dozens of tiles flipping. The undo button is now hidden once you've completed the puzzle. Slowed down the endgame replay slightly.
Posts come from Steam's official announcements feed.