Fable Grove
by Unknown
Price
Free
Avg Players
0
Released
Aug 1, 2024
2DCasualClickerCreature Collector
What players are saying
▼ Not recommended
0 hrs
A low effort Poke'mon clicker game in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers.
▼ Not recommended
0 hrs
-140/98980996799622 counting the days until steam locks the market for these games and shuts them down.
▼ Not recommended
0 hrs
Even the intro made me angry.
Reviews are by Steam users, hosted on Steam.
Latest updates
{STEAM_CLAN_IMAGE}/45110639/bbe33f854122fa6eb879d03ea32b0194fa0c4b70.png Hunter Mode Hunter Mode is here! Up your challenge in Fable Grove by Entering Hunter Mode through the Shop tab. For the low, low cost of 20 Crystals, you can enrage all Monsters spawned, causing them to attack you! While Hunter Mode is active, you gain DOUBLE XP and 5 Crystals per capture. {STEAM_CLAN_IMAGE}/45110639/75aca9db5202dac44c023aa89f3fc3dcce4e6245.png New Achievements Stay in Hunter Mode for 5 minutes at once to get a new achievement! Stay in Hunter Mode for 10 minutes at once to get a new achievement! Capture one of every monster to get a new achievement! Own one of every Shiny monster to get a new achievement! Happy hunting!
Some great suggestions came in through our Discord! Here are the list of changes in this patch: Added Screen Resolution setting and Windowed Mode in the Game Menu Added the Settings tab to the Title screen Added a loading screen when you press Play to make the game feel more responsive I must admit, I'm now playing Fable Grove in a smaller resolution in Windowed mode. I think this is a fantastic addition for gamers who play multiple clicker games at the same time. As usual, feel free to drop into our Discord to speak to me about anything! Thanks all.
https://i.ibb.co/vvMJ5Jv/Features-616-x-200-px-1.png It's been a hectic few days since Early Access Release and many issues have been uncovered thanks to feedback from players which I really appreciate. New ideas have also been passed around on our Discord which I am working hard to implement. Thanks to everyone on there for being so supportive of this project, it's still early days but and there is a lot to improve upon before full release. Unfortunately Fable Grove is getting a rather large amount of negative feedback through reviews for being a clicker game which incorporates marketplace items. I understand why this is the case; many Steam users are tired of seeing auto clicker games which have seemingly no gameplay and target the marketplace as a source of quick-win money. All I can do is continue developing Fable Grove to the point where it clearly distinguishes itself from others in the same category. I hope you all have the patience to see this unfold. With that being said, here are the list of changes implemented for this update. Any new features added will have a brief rationale attached just so I can explain why I've chosen to implement them. New Features Buddy System Alpha Clicking one of your Shiny Monsters in your MonLog will now summon it as a Buddy! Your buddy will move around the screen, click monsters if it can reach them, and rest once it runs out of energy (the energy is displayed on the new bar on the left). Different rarity monsters have different stats, for example Legendary monsters move faster and click faster. Your Buddy also levels up, increasing it's movement speed (up to a cap of 400), click speed (up to a cap of 0.3 per second) and maximum energy (up to a cap of 100). Each Monster in your MonLog will have its own set of stats, so you have to level each one up. Rationale: Clicker games with Steam Marketplace items don't tend to have a use for the Marketplace items, causing upset. This is the first set of changes in place to actually give ...
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