Back to rankings
Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era

by Unknown

★ 89%
Price $29.99
Avg Players 11,832
Reviews 13,369
Released 30 Apr, 2026
4XEarly AccessFantasyGrand Strategy
View on Steam ↗

Latest updates

Patch #5: Gameplay Optimizations and UI Fixes

4 days ago
Greetings, Heroes!We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone.Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability.Thank you for your detailed bug reports — they allow us to keep the portals to Jadame running smoothly! We hope you all have a fantastic weekend enjoying the game.Changelogv. 0.80.13Bug FixesGameplay and AI-player:Fixed a rare AI error occurring during combat.Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill.Fixed the Mentors sub-skill of the Recruitment skill.Fixed an issue that allowed players to repeatedly select responses in dialogue windows.UI and Multiplayer:Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key.Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens.Fixed the gold growth display after constructing a Bank or Treasury.Fixed a UI error occuring when spliting stacks.The Alt key is now functional again during the pick&ban in multiplayer.The Exit to Desktop button now correctly closes the application while in multiplayer.Fixed the localization of the opponent’s name in the battle log.Fixed the display of losses for stacks containing temporary units.Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired.Map Editor:Fixed the customizable version of the University object (custom_university): it no longer crashes the game when loading a map.Steam reviews — thank you!Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make ...

Patch #4: Network Crash Hotfix for 3+ Players

7 days ago
Greetings, Heroes!Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. Keep it coming!We've seen a lot of reports about issues playing with multiple friends, so we're putting out a hotfix for this as quickly as possible. We're also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well.In upcoming patches, we plan to introduce changes relating to game difficulty, and we are continuing to work on improving the stability of online play.Changelogv. 0.80.12Bug Fix: Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.Localization:Fixed missing ability description text for Temps magique in French.Fixed game date display in Japanese.Fixed various typos across multiple languages.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!Join the CommunityStay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!With love,💙 Unfrozen Team

Patch #3: Bug fixes and Network stability improvements

9 days ago
Greetings, heroes!In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages.We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update.Changelogv. 0.80.11Bug FixesFixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.Fixed a bug blocking progress in the “Into the woods” mission.Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.Fixed a rare AI-player error during sieges.The recruitment window now automatically closes once all available units have been hired.Fixed an issue with construction menu scaling on 21:9 monitors.Restored missing tooltips explaining stats within the neutral creature window.⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.Set the default AI difficulty in lobbies to Easy. ⚠️ Please double-check your settings when creating a new lobby if you want to change it!Fixed Crystal Iriyad Defense stat (8 → 10).Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).Fixed an issue where the “Children of the Wild” faction law was not functioning.Added a notification when receiving an artifact from the “Crow Nest” object.Fixed an issue causing AI-player to freeze in some battles.Fixed a bug...

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…