Journey to Incrementalia casts you as a necromancer dismantling 99 walls to reach a legendary city through active spell-casting and unit summoning. The game emphasizes experimentation with diverse spell and ability combinations—skeleton armies, dragon tactics, poison builds—rather than passive progression, though frequent respecs between milestones are mandatory. Best suited for players who enjoy hands-on incremental games with multiple build paths and don't mind 4-8 hours of engaged gameplay, though the respec interface could use refinement.
About this game
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
What players are saying
▼ Not recommended1 hrs
It's not really an incremental/upgrade game. The game has predefined builds that you need to change to every time you pass certain milestones. Every time you pass a certain milestone, you respec so you can make the new build. There's no room for creativity in the builds. Perfectly building what the developer wants you to build grants you slow progression through the game.
Very solid incremental game! Very little idle time, there are A LOT of different spells and abilities that provide a lot of freedom and replay value. Wanna go skeletons? Sure. Dragons? Sure. Poison build? Sure. If you feel like you hit a wall, you simply need to experiment with all the different unit combinations.
That said, you are looking at a 4-8 hour play depending on your efficiency.
Word to the developer: this game is absolutely begging for a prestige system at 100. Heck, even if you don't want to add ANYTHING else to the game, let us go past 100 and see how high people can climb (high score leaderboard?) This game was too good and definitely still has some untapped potential on the development side. Great job!
This game will have you respec-ing a lot of times, however the respect mechanics is unreasonably bad. You only have full respects.
I have o spend 200 hundred points a time over some, IDK, 100 skills? But there is neither the option to put 10s of points at time, so you have to hold mouse click.
Did I mention how similar the icons are?
So, you have to do a mindnumbing action, while also paying close attention. If you miss? Do it again.
Then, you have to summon hundreds of minions, again, just holding mouse button while watching numbers going up.
Oh, and when you respect, they all die, naturally.
This is a game about trying builds, or trying your patience due to how unjustifiably bad respecing is?
WHAT'S NEW - Fixed the bard summon button description to properly reflect the current debuff from other bards. Also fixed the bard skill description to correctly display the debuff as 1% for each other bard. Updated the bardsong modifier description and jester summon button description to show the correct bard buffs at any given time. - Fixed some bugs around reset prestige and legendary items. Legendary items will now de-equip from all slots when prestige is reset. Removed an exploit that allowed players to equip in slot 3 and 4 after resetting prestige. - Fixed a bug where hell gates would incorrectly apply a stack of hell's blessing on activation. As always, thanks for playing!! And big thanks to everyone who sent in bugs. If you enjoyed/ are enjoying the game, please consider leaving a review! They help me a lot and I really appreciate the feedback. Cheers, Adam
Wall HP now resets when resetting all skills as before. The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in addition to allowing players to get stuck on certain walls. Sorry about that! Cheers, Adam
WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summon button details for Jester. BUG FIXES - Encantation spell descriptions now work properly, and correctly show which is active. - 'Infestation' skill description fixed. - Fixed bard skill description. - Fixed a couple of typos. Huge thanks to everyone who sent in feedback and let me know about bugs! It is massively appreciated. Speaking of my new game, why not wishlist it now! The Count of Monte Clicker Thank you for playing! -Adam
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