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Tape Art

Tape Art

by 2Pi Interactivee Pvt. Ltd · Published by 2Pi Interactivee Pvt. Ltd.

★ 100%
Price $0.99
Avg Players 0
Reviews 2
Released Sep 17, 2024
2D3D FighterArcadeCasual
View on Steam ↗

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Tape Art distills artistic creation into a single, irreversible action per level: placing one piece of tape to secure an object to a wall. Success demands precision—miss, and you move forward anyway, no second chances. Across 29 increasingly demanding levels, this stripped-down mechanic becomes surprisingly absorbing, exploring how constraint and finality can drive engagement rather than frustration.

About this game

What players are saying

▲ Recommended 0 hrs
The original art wasn't super interesting and the game is sort of a Fruit Ninja variant. It is cheap and it works. That's probably the best I can say about it. If you like taping stuff to walls, then this might be the game for you.

https://youtu.be/1IVnt-9sSXA
4 found helpful Steam ↗
▲ Recommended 0 hrs
Tape Art shouldn’t work. You place one piece of tape per level—just one—and it has to be precise, or the object won’t even stick to the wall. That tiny moment of accuracy is everything. There’s no fixing it, no going back. You either place it right, or you move on.

And somehow, across 29 levels of doing exactly that, it becomes overwhelming.

At first it feels mechanical. Careful placement, quick cheer from the NPCs, next level. Repeat. But that precision starts to feel like pressure. Every piece of tape feels like it matters. You’re not just placing it—you’re committing to it. The wall starts to feel like something bigger, like you’re building fragments of something you can’t fully see yet.

And the NPCs… they cheer every single time. Loud. Unwavering. Like what you did was perfect, even when you’re not sure it was. At first it’s almost ironic, but it doesn’t stay that way. That constant validation starts to sink in, and it hits somewhere deeper than you expect.

By the end, it stops feeling like a joke. I stepped back and just stared at it, trying to understand why it felt so heavy. It’s just tape. Just a wall. Just 29 small, precise decisions. But it didn’t feel small anymore. It felt important.

I’m not exaggerating when I say it got to me. There was this moment where it all caught up at once—the repetition, the precision, the cheering—and it genuinely made my chest tighten. I was on the edge of tears, not because the game is sad, but because it makes something so minimal feel significant.

Tape Art takes one exact action, repeated 29 times, and turns it into something that lingers. It’s controlled, strange, and way more emotional than it has any right to be.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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