Market Empire Simulator puts you in control of a supermarket operation where you handle inventory management, staffing, shelf stocking, and store expansion. You'll adjust pricing strategies and customize your layout with different shelving and products to optimize profits and compete in the retail sector. It's designed for players who enjoy hands-on business simulation with room for long-term growth and incremental improvement.
About this game
Market Empire Simulator is a business management game where you build, run, and optimize your own supermarket. Manage inventory, hire employees, stock shelves, and expand your store to create the ultimate shopping experience.
Players, last 41 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended3 hrs
Although there are still some bugs, I think it has positive game play. Devs are working to improve the game and to fix bugs. I think it will shape up to be a great game.
Fun game to build a market. It's quite nice to be able to decorate the market space with several different kinds of shelves and products. By changing prices it's also possible to increase the income margin. Looking forward to the further developments of this game! Highly recommend it!
A truly incredible experience! Even after the first glance, you can easily notice the enjoyable gameplay with next to the amazing feeling of creating your own store. After spending many days in the game, I feel that I became a challenging competitor in the sector, yet still have plenty space to improve! The great effort poured into the details of the game takes the whole experience into an another level, an absolute gem!!
Bug Fixes & ImprovementsThis update focuses on stability and QoL fixes across customers, checkout, the warehouse system, and the main menu. Here's everything that changed:Customers & CheckoutFixed a major bug where customers could permanently get stuck/frozen (frozen mid-animation, unable to shop, queue, or leave) after the store closed while they were still in the middle of a shopping trip. Over time this caused more and more "broken" customers to accumulate in the store. Customers are now fully reset before being reused the next day, so this can no longer happen.Fixed the checkout queue not advancing properly. Previously, only the customer at the very front of the line would move forward everyone else would stay frozen in place even after the person ahead of them finished paying and left. Now the entire queue shifts forward correctly as it moves.Fixed a rare issue where a customer's first position in a new queue could be slightly off, making the line look a little longer than it should.Fixed a bug where an item a customer picked up could visually "disconnect" from their hand during the pickup animation, floating in place instead of following the hand as the animation played out. Items now stay attached to the customer's hand properly through the whole animation.Fixed an inventory bug where, if a customer decided a product was too expensive and didn't buy it, that item could be silently removed from the shelf's inventory anyway leaving a "ghost" item still sitting visibly on the shelf that could never be sold or restocked. Shelves now only remove items that are actually purchased.Warehouse & StorageCleaned up and simplified the warehouse shelf system internally, fixing a rare potential crash when interacting with a warehouse shelf.Removed some leftover/duplicate logic in the warehouse and stock ordering systems that no longer did anything, reducing the chance of inconsistent behavior.Economy & ProgressionFixed the XP progress bar snapping to the wrong width after l...