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SideQuest Hunters

SideQuest Hunters

by Paparajote Games · Published by Poysky Productions

★ 71%
Price $4.99
Avg Players 0
Reviews 34
Released Apr 15, 2025
ActionAdventureAuto BattlerCasual
View on Steam ↗

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About this game

What players are saying

▲ Recommended 1 hrs
Little game with idle mechanics and roguelite structure that’s not fast or flashy, but it excels at one thing: rewarding long-term grinding.

This game takes cues from the idle genre, but with a twist—it runs quietly in a tiny window tucked away in the corner of your desktop, demanding almost no attention. Rather than constant clicking or micromanaging, gameplay revolves around sending your character on raids, clicking the next mission, and buying upgrades. That’s it.

Each raid unfolds on a roguelite-style map. You choose your next event by picking between two nodes, and the entire map is visible, allowing for some route planning. Most nodes are combat encounters (marked with a skull), but you’ll also find shops, healing spots, and a boss waiting at the end. The ultimate goal is to complete all stages in a single raid—a feat that requires plenty of grinding, as each new stage ramps up the difficulty.

Combat itself is entirely idle. Your character stands on one side, enemies on the other, and the fight plays out without your input. You face groups of four to five enemies per wave, and battles stretch across four or more waves. Once you've defeated enough foes, you’re given the option to press on. Unfortunately, there are no speed settings, which means sitting through earlier, easier fights can feel painfully slow once your character gets stronger. There’s also a pointless walking animation between each event that wastes your time.

Leveling up happens during raids, and each time you gain a level, you’re offered three randomized perks to choose from. This can only be done on the map after an event. After selecting a perk, the next batch is shuffled again. The perks are your standard fare—boosts to attack, crit, speed, and so on—but occasionally, you’ll be offered a legendary, epic, or special perk. Since these powerful perks cost the same as common ones, there's no reason not to grab them when they appear.

Enemies drop coins upon defeat, which can be spent at shop nodes on stat-boosting items. These items often come with trade-offs—gain a stat, lose another—but the real currency to chase is golden bars. You might score a few from regular enemies, but bosses always drop a generous amount. These bars are used back in the main menu to purchase permanent upgrades, like faster attacks, more health, or increased XP gain.

Each upgrade doubles the cost of the next one, so you won’t get strong very fast. Another reason for this is how bars are handled. If you die in a battle, you only bring back half of the bars. However, if you escape from the raid, you get to keep everything.

There’s also a fullscreen option and a few quality-of-life settings, including screen size and visibility adjustments. You’ll definitely want to expand the window for managing upgrades—the default size is tiny and hard to read. The game includes a codex feature too, where you can track all encountered enemies, bosses, and items, with new entries added automatically after first-time encounters.
6 found helpful Steam ↗
▼ Not recommended 0 hrs
Review Edit: I went away and came back to check on it. While it is great the developers fixed the in game issues I brought up in this specific review... there is still a giant lack of communication. Again, the discussion boards are silent. They responded once after I posted this to the threads in there, then have been ignoring them again. So it's not 'we were quiet during the final crunch' it is 'we are always quiet'. Not to mention I posted about the *months* of silence, not just the last bit. I won't be changing to a positive review. There is more than a few positive reviews now and others seem to be having a great time and I am glad about it, however I won't be back

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So I only have about 10 minutes on this game then I ended up asking for a refund. While the game COULD be good, I don't have much faith in it for how it is. Also, the game released today, so it could get better, I just have doubts.

First of all, the game won't go onto a monitor that is using portrait instead of landscape which seems like a serious oversight for what's meant to be an 'in the background' game.
Secondly, it makes everything else run slow. I had only discord and 1 tab open running youtube and just steam open and it visibly made youtube slower (only by a bit but enough I instantly noticed it) as well as making discord and steam take an extra second to run processes. While this would have been fine if it was a full game, this is an idle that I am meant to have on while doing other things so making other apps run slower is just not going to work.
What's weirder is the slowness didn't happen in the demo but does happen in the full game, so take caution if it runs fine for you on the demo.
And lastly... where are the devs? There is 2 announcements for the game, both from last year. The game released today and there has been silence. Along with that, they have never responded in the discussions to anything anybody has posted. That makes me very sus of the dev team supporting the game now or in the future.

The art style is good, the concept is good, I liked the gameplay loop, but the execution just isn't there. It's only 10 dollars (aud), but I wouldn't spend that on the game.
6 found helpful Steam ↗
▲ Recommended 0 hrs
I can't stop playing SideQuest Hunters since demo released. It's amazing how a game so small in appearance can deliver such a great experience. This Roguelike Idle RPG runs unobtrusively in the corner of your screen, but manages to capture your full attention thanks to its addictive progression and deep upgrade system.

Every minute of gameplay you feel your character getting stronger, gaining new abilities, weapons and upgrades that make you want to keep going, just a little longer, and then a little longer. The variety of enemies is brutal, and unlocking them all becomes an almost obsessive goal. There's always something new to discover, a boss to defeat, an item to try.

The sense of constant progress is extremely satisfying, even when you're doing other things. It's like having an epic adventure running parallel to your day to day life, and that makes it unique. If you like progression, collecting and that ‘one more game’, SideQuest Hunters is simply irresistible.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes — Update 1.1.1

417 days ago
Hello hunters! We’ve just released a new patch focused on fixing several issues and improving the overall experience. Here’s what's new: New Feature: Added a "Reset Progress" button in the Settings menu. ⚠️ Use with caution — this action is irreversible and will completely wipe your progress! Bug Fixes: Fixed an issue with achievements where some boss achievements were not being unlocked correctly. Fixed a display issue where character stats appeared incorrectly in certain languages. Fixed item description errors that occurred in specific languages. Fixed two missing items that were not showing up properly in the Collection menu. Fixed an upgrade persistence issue where upgrades were not being saved correctly after abandoning a run. Thanks again for your support and feedback! We’re committed to improving SideQuest Hunters and delivering the best experience possible. If you encounter any more issues or have suggestions, feel free to reach out to us through our official Discord! Happy hunting! 🏹

Update 1.1.0 — Achievement System and Major Improvements!

418 days ago
Hello hunters! We’ve just released the SideQuest Hunters Update 1.1.0, and here’s what’s new: 🏆 Steam achievements are now available! Unlock achievements as you play. 🔨 Fixed a bug that caused stats to scale excessively at the highest forge levels. 🖥️ Aspect ratio issues fixed. The game now works properly on ultrawide and vertical monitors. 🛠️ Fixed a visual bug where the upgrade indicator in the forge appeared incorrectly. 📦 Reduced the overall game size for faster downloads and loading. We've been carefully listening to your feedback and are committed to delivering the best experience possible. If you find any other issues or have suggestions, feel free to reach out to us through our Discord server! Thank you for supporting us on this adventure! 🚀

SideQuest Hunters is out now — Let the hunt begin!

420 days ago
After months of hard work and passion, SideQuest Hunters is finally out! It’s an idle RPG with roguelike elements, automatic combat, constant progression, and meaningful choices that can change the course of your run. {STEAM_CLAN_IMAGE}/45193113/48a86904f8a9c93d9ef11ba07ffd84cf92d700a9.png You can play it casually while doing other things, or go all-in and optimize every step — it's up to you. A huge thanks to everyone who tried the demo, gave feedback, and supported us during development. We hope you enjoy the game as much as we enjoyed making it!

Posts come from Steam's official announcements feed.

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