This has nothing to do with poker besides using a deck of cards it's literally high-low with elements I don't need to understand but I won anyways. We got a Joker bonus card Ace is a low card for the NPC. I'm refunding this for being misleading it's not broken, but it's definitely not poker.
POKER BATTLE
by LB, LB · Published by LB
Media
Poker Battle adapts a Chinese strategic fable into a turn-based card game where you match cards against an AI opponent in high-low matchups. Despite its name, the game eschews traditional poker rules in favor of simpler comparison mechanics and a joker bonus system. It's aimed at players seeking light strategic gameplay rather than authentic poker simulation.
About this game
Origin & Inspiration: Derived from the Chinese fable "The Race of Tian Ji's Horses". Light strategy 3D card game. Top-down perspective. Turn-based gameplay. Compares poker card numbers. Players control all actions through mouse clicks. Offers a joyful gaming experience.
What players are saying
This has nothing to do with poker besides using a deck of cards it's literally high-low with elements I don't need to understand but I won anyways. We got a Joker bonus card Ace is a low card for the NPC. I'm refunding this for being misleading it's not broken, but it's definitely not poker.
gameplay video can be found in an earlier comment by other
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I'd be honest, it's a solid game idea on paper involving strategy, resource managing in a hi-lo 1v1 game.
BUT
you can only play it against a computer where you randomly decide your move in 10 seconds per round because the player barely know how to play it.
(my computer was dealt 2 jokers in first round while i have 3 low card, i was dealt 78 damage in 3 cards fxck xd)
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all below are basic rules and my recommend
%rules%
1. 1 round consists of 3 turns, you and computer simultaneously play 1 card for each turn
2. A is lowest (for real?) and K is highest card, with joker being the broken card that beats you an additional time
3. winning a turn give you 1 energy
4. one ability can be cast between rounds, needs at least 2 energy
5. number determine who wins, but suit can decide the counter status for higher or lower damage
(in order of club>heart>diamond>spade>club)
6. will add ability explanation when i play more
%recommendation% (for developer)
1. make shuffle+split+select done in one click
normal ppl can't even understand what to click in the first place
2. 10 sec for each turn is obviously way too short
we are not playing against human so should be unlimited time
3. adding local PvP mode should be a better idea (with keyboard for decision making)
4. at least write an understandable tutorial in menu explaining basic rules, how to win, and the suit-counter relationship
%comment%
ability usage is weird, maybe let player draw after every turn so ability can be used between any turn? not sure
plus, ability menu is a bit broken i'd say
nor music or effect sound play when set below 60%? is this a "feature"?
highly recommend local PvP incorporating steam deck, could be way more fun playing your bros
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Despite all problems mentioned above
I think it's still a great idea work-in-progress
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649 days agoPosts come from Steam's official announcements feed.
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