Back to rankings
Ortunia Mysteries: Where Did Everybody Go?

Ortunia Mysteries: Where Did Everybody Go?

by Mr Jazz Entertainment

★ 100%
Price $13.99
Avg Players 0
Reviews 2
Released Jul 22, 2025
3DAdventureClickerEscape Room
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 4 hrs
First-person adventure game with some interesting but repetitive puzzle mechanics, vague clues, and very generous hints.

In this first-person adventure game, you take on the role of a healer who’s been urgently summoned by a close friend. He’s in trouble and needs your help, asking you to meet him and his companion at a local inn. However, when you arrive, the place is eerily deserted.

The streets are empty, the inn is silent, and it seems as though the entire city has vanished into thin air. Your only lead is the realization that your friend may have escaped through a hidden passage beneath the inn, which lead all the way to the catacombs and cathedral.

Unlike traditional point-and-click adventures, this game gives you complete control over your movement. You can freely walk around the room as long as there’s no physical barrier in your way. While you can run, there’s no jumping or any kind of action button beyond basic navigation. However, camera is a bit different: you only move your view by holding down the right mouse button and moving the mouse. Otherwise, the mouse functions as a cursor for interacting with the environment using the left mouse button.

One key challenge lies in the way you interact with objects. There are no highlighted paths, glowing waypoints, or pop-up item names when you hover your cursor. Everything blends seamlessly into the 3D environment, making it tricky to identify which objects are usable or collectible. You’ll often find yourself clicking on various items, a specific candle in a room full of candles, or a particular piece of cheese on a cluttered table, just to discover what’s interactive and what’s merely decorative.

Proximity is another critical aspect. You need to be standing very close to an item or hotspot for it to respond. Early in the game, this might lead to confusion: you’ll try clicking something with no result, only to take a few steps forward and have it suddenly work.

Your inventory is limited to just five items at any given time. If you need to pick something else up, you’ll have to drop an item to make room. Items are dropped by clicking on them in your inventory with the left mouse button and then clicking on the spot in the environment where you want them placed. Right-clicking allows you to examine them for clues.

Crucially, dropping an item is also how you use it. There are no automatic prompts when you’ve found the right spot. Items will only function if placed correctly in the environment. When done right, they’ll snap into position with an audible cue, and something nearby, often a door, will open with a quick cutscene so you can see what your actions have caused.

It’s important to handle items with care. Dropping something behind a static piece of scenery or into an unreachable space means it’s lost forever. This can be especially problematic with key items. The game saves your inventory at checkpoints, but if you’ve lost or dropped a necessary object and the game auto-saves, you’ll be stuck. The only option at that point is to restart the current chapter.

The story unfolds across five chapters, each taking place in a different location. These areas aren’t massive, but they can expand when you unlock new passages or open doors. Because spotting crucial items can be so difficult, the game includes a helpful hint system. If you’re stuck for more than a couple of minutes, a hint will appear, gradually escalating from a vague nudge in the right direction to a detailed solution.

Puzzles are a bit repetitive because they follow a bunch of the same mechanics. There’s a lot of candles that need to be placed, walking on the right spot and dropping something on them, pressing some switches, and entering numbers in keypads. Light plays a big role and will sometime shine to lead you to the right spot.

For players seeking full completion, there are optional secrets scattered throughout the chapter such as hidden rooms, books, and interactions that contribute to achievements. These can be tricky, especially when you need to find a specific book among several bookcases, but these little extras don’t have to be discovered during your first run because a stage select unlocks when you beat the game. Lastly, the game sets the stage for a sequel, so you don’t get the full ending.
6 found helpful Steam ↗
▲ Recommended 5 hrs
I had a lot of fun with this. It reminds me a lot of old school point and click puzzle/ escape room games. There's some technical issues, such as being able to see through walls by standing close enough and sconces being low enough that I'd often get caught on them while moving around. There were also some spelling errors and an NPC later on whose purpose confused me a little. I wasn't sure if I was meant to hide from the NPC because I couldn't talk to him but walking in front of him didn't have any consequences. Nitpicks aside, I really enjoyed the game. I'm excited for the next game and to see where the story goes.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Ortunia Mysteries - The Journey Begins on Kickstarter

400 days ago
The Ortunia Mysteries: Where Did Everybody Go? Kickstarter is officially LIVE! Step into Draiven’s shoes, uncover secrets hidden within The Inn, The Maze, The Catacombs, and The Cathedral—each room holding puzzles, clues, and untold stories. Your support on Kickstarter will bring this mystery to life, shaping the world, the puzzles, and the future of Ortunia. Your support will also bring Ortunia to Console and VR! Be one of the few to join the Warlock Order and have a shrine created within the catacombs. Your legacy will be remembered. Back the game now and help uncover the truth: https://www.kickstarter.com/projects/jazzmancan/ortunia-mysteries-where-did-everybody-go And while you're here, wishlist the game on Steam to stay updated! Mystery awaits. Will you answer the call?

Where Did Everybody Go? Find Out Soon...

407 days ago
For months, I have been coding and fine-tuning every detail of Ortunia Mysteries - Where Did Everybody Go?, and now, I am almost ready to share it with YOU! On May 15th, my Kickstarter goes live, giving you the chance to help bring this world to life. The game itself will release on Steam in July 2025, wishlist on Steam for a reminder. But for now… here’s a sneak peek. Follow the campaign now to get notified at launch! https://www.kickstarter.com/projects/jazzmancan/ortunia-mysteries-where-did-everybody-go

Ortunia Mysteries: Where Did Everybody Go? Demo is now available!

498 days ago
The demo for Ortunia Mysteries: Where did Everybody Go? is now available on the Steam Store page. Take on the role of Draiven in the Prologue to our story. Wake up to a knock on the door and discover that it is a message from your friend Joran requesting help. Learn how to play, learn about how this story starts. {STEAM_CLAN_IMAGE}/45266384/c8f772e2fd6096fda22bfe66303c37380f105b6d.png {STEAM_CLAN_IMAGE}/45266384/398206e221f2fd7c3f3cdbe986f7cbeecba65d72.png {STEAM_CLAN_IMAGE}/45266384/7bf0697d382c69fca4370f369b8e0e21b2c44984.png

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site