Manage a burger restaurant with flexible difficulty modes that range from fully idle to active-paced cooking. Burgie's Cozy Kitchen works as a standalone game or integrates with Twitch chat for collaborative play, plus includes a built-in Pomodoro timer for productivity breaks. Best for players seeking low-pressure cooking sim mechanics that adapt to whether they want background gameplay or focused engagement.
About this game
A tiny active desktop companion you can play at your own pace. Serve cute, picky customers between your daily tasks and enjoy little breaks that brighten your day. ✨ With a built-in Pomodoro mode to help you stay focused while you work, plus stream integration where your chat can place orders!
Players, last 30 days
Peak 444 · Low 131
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
cute! it would be perfect if you could toggle the option to click lmb once to hold, then click again to drop an item, as opposed to holding lmb. it'd reduce a lot of strain in my hand.
Why you should or should not play Burgie's Cozy Kitchen
Before You Read
Every review on my profile is based on my own personal experience with a game. My opinions aren't facts, and you're not expected to agree with them—and that's perfectly okay.
My goal isn't to tell you whether you should like a game. Instead, I try to explain what worked for me, what didn't, and who I think the game might appeal to.
Constructive discussion is always welcome, but please remember there's a real person behind these reviews. Respectful disagreements are encouraged; insults, hostility, or personal attacks are not.
What is Burgies Cozy Kitchen?
In this semi idle burger making game, you are a new town chef trying to make a name for yourself.
Quick Pros
✔ Addictive gameplay loop ✔ Satisfying progression system ✔ Unique mechanics ✔ Easy to learn controls ✔ Deep gameplay systems ✔ Good balance of challenge and reward ✔ Relaxing gameplay ✔ High replayability ✔ Strong visual style ✔ Detailed world design ✔ Smooth animations ✔ Creative art direction
Quick Cons
✘ Limited content
Initial Thoughts:
-"Oh- Oh no I am throwing things everywhere." -"OH MY GOODNESS ITS A LITTLE DUCK" -"Its also an idle game? That is so cool."
Beginner Player Friendly?
Yes, I would argue this game is beginner player friendly. The controls are simple as its the basic WASD and then the rest of it is a point and click style game. There is a tutorial about how to play and what to do. (If you get stuck on making your first burger try putting the patty on raw first)
Game Play:
The main gameplay of this game is buying things to upgrade, crafting burgers, and cooking! You are the chef so you have to make sure to cook burgers and make them to your customers preferences.
Graphics:
The graphics are very simple and are easy on the eyes. They are simple to the point of being a little closer to a simple game on Roblox then a crazy intense realisim. I prefer this over intense realisim and it feels nice and simple to play. I believe this game could run on lower end systems with no issues.
Community:
The community all seem friendly and seem to be helpful in the steam forums, I have not seen an intense amont of this game on Youtube however there are a lot of streamers that play this game in between waiting for games or when they are just chatting.
How long can you play?
This game has the potential to have a lot of playtime however can get very repetitive very quickly. If you like a simple rotation of game play then maybe you will put more hours into it. If not, I can picture you only playing it for a few hours before stopping. And if you do not like repetitive game play then you probably wont spend more then an hour in this game.
My Opinion:
In my opinion, I enjoy playing this game when I am doing work or writing things like my reviews because its like a little side quest. A reward for working if you will. So if you enjoy things like that you make want to give this game a try.
Overall Review
★ 6/10 - An adorable semi-idle game where you make burgers for many different styles of little creatures.
✘ Active Online Multiplayer (meaning people will interact with you in game) ✔ Family Friendly (meaning friendly to all ages) ✔ Solo Playability (meaning you can play by yourself if preferred) ✘ Cross Compatibility (meaning you can play with friends through other consoles.) ✔ In-App Purchases (meaning you can buy things after buying the game i.e DLC's) ✘ Controller Compatible (meaning you can play this game with a controller)
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Any major edits that are made with this review will be added here:
Not only is this a full rush hour burger joint game if you want it to be, but relax mode has helped me more than any pomodoro timer! For some reason the randomness in client arrival time helps me immensely while working
Edit: Wish I could give extra points because dodos are not extinct, they are very cute and I love them
Hello everyone! First of all, thanks for the discussion on the previous post about turning the shop into an incremental system. I saw that most of you prefer to keep the game simple and cozy, unlike my first impulse. Maybe you just saved the game's concept! Hahaha. My idea was actually the opposite: even while being incremental, keep it very simple. Where each item could be upgraded several times and arranged in a tree layout where you don't know what it will unlock next. But since most of you are happy with the current system for now, I'll shelve my fantasies for the moment. At least until this incremental games trend passes and I can think more rationally instead of following a trend that's affecting my personal taste. {STEAM_CLAN_IMAGE}/45293601/6f95d61906683250537545d217fcca200e29dfb4.png The problem with Frenzy Mode! Today I'm bringing up another topic where I'd really like to hear your opinion, because after several years developing the game I no longer have as clear a sense of the game's pulse as the players who play it every day. Frenzy Mode is starting to become a problem (and this includes Livestream Mode, which is based on the same rules). When I designed Frenzy Mode, the idea was for time to be the generator of chaos, delivering burgers fast, clearly setting it apart from the Relaxed and Pomodoro modes, which are much calmer and let you make dishes with more care and love. The problem is that, as I've added more ingredients and orders have become more complex, I've had to keep adjusting the time limits over and over. Right now it's not fair to compare the time it takes to put together a simple burger versus a full one, and that's making me consider dropping the timer altogether. My question is: will Frenzy Mode still feel different and interesting without the time pressure? Or will it just turn into Relaxed Mode with more frequent orders? Because if I stop to think about it, when you play Frenzy Mode you always want to deliver orders quickly, since that ...
Hi everyone!The Dungeon cosmetics pack is finally out! As promised a few weeks ago, it's the RPG equivalent of the Halloween pack, and I think it might be my favorite one so far, given all the time and care I've put into it 😅What's inside: 🏰 New kitchen decoration: give your place the feel of a medieval stronghold. 🌃 New outdoor RPG environment: serve burgers with a view of a fantasy dungeon. 🧙♂️ 6 new customers with their own custom toothpicks. 🏹 New weapons...? 🔍 A few secrets and decorations to uncover. 📻 New songs with a cozy, adventurous, and tribal vibe.Like the Halloween pack, this is purely cosmetic. You can switch it on or off at any time, so it never gets in the way of however you like to play.🔍 About those secrets... I couldn't resist hiding a few things in this one. There are some hidden mechanics scattered around the new environment, the most obvious being the crossbow, but that's just the start. There are other interactable objects too, and even a small hidden puzzle for anyone who likes to dig a little deeper. You probably won't be able to solve this puzzle just yet, but I'll be keeping an eye on streamer reactions over the next few days to help fine-tune it.I won't say more, I'd rather you find them yourselves. If you do, feel free to share what you found in the discussions, I'm curious to see who spots everything first! {STEAM_CLAN_IMAGE}/45293601/daa1432634c4f46b5edff9701268f981b5b1d82a.png Launch discount It's on a 10% launch discount for the next few days, so if you were waiting to grab it, now's a good time.As always, thanks so much for the support. I'd love to see your restaurants dressed up for the occasion, so feel free to share some screenshots!Nau
Hi everyone!I'm Nau, the developer behind Burgie's.Today I'm writing to ask you about something that's been on my mind for a few days. I'd like to hear what all the players think before I start coding it, since maybe I'm overcomplicating things here 😅Besides being a developer, I'm also a player, and lately I've been really hooked on incremental games. So my head has started filling up with ideas about implementing a mechanic I really like from them, one that could fit Burgie's really well.Right now, the purchase and unlock tab for new items looks like this:If you've already played, you'll have noticed there are even certain locked items you can only buy once you've bought another item first, like the Smasher, which requires having the Grill before it shows up in the shop.I'm thinking about changing it into an upgrade tree. Instead of buying items directly, you'd upgrade dish-washing speed x5 times (+20% each time), and completing that would unlock other related items or upgrades, like the dish rack. Each station would have its own little path and upgrade system. Here's an example from the game Shelldiver:This kind of system is very trendy right now, and I get why: it feels more satisfying to gradually upgrade things than to just buy from a list. But I'm also worried that, since most of you come from relaxed cooking games, this might feel more "management-heavy" than what you're looking for in Burgie's. I don't want opening the game to mean having to think too much, when what I value most is that it stays relaxing. So if I do go ahead with it, I'd look for a way to simplify it as much as possible, so you're not stuck tracking % numbers, but simply guiding your purchases down a single path.So I'm asking you directly: would you like a system like this, or would you rather the shop stayed simple? Why?Tell me straight up, any opinion helps. Thanks for reading!*Keep in mind I wouldn't erase anyone's progress. I'd assume that, depending on what you've already bought, you'd...
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