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Progress Racer RPG

Progress Racer RPG

by Cameron Ladjevardi, David Elliot · Published by David Elliot

★ 95%
Price $6.99
Avg Players 0
Reviews 126
Released Jun 17, 2025
AutomationCasualDrivingIdler
View on Steam ↗

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About this game

What players are saying

▲ Recommended 50 hrs
Played this game a lot during their closed beta, hence the long play time (I left it running a lot, which I do often bc I have kids).

Due to the nature of this game I don't want to spoil too much, all I can say is that there is a lot more to this game than meets the eye. It absolutely will take off about an hour in and then again after the halfway point. It's a rollercoaster and both gameplay and story deliver, they are more intertwined than you originally think. IMO it's one of the most creative incremental games I've ever played (and I've played a ton) and for sure the best story of any incremental I've played. It really surprised me.

Also the music is a vibe. It's 100% worth 5 bucks on sale. I recommend it to anybody
9 found helpful Steam ↗
▲ Recommended 10 hrs
You may have seen a dozen games that look like this one, but it's a surprising standout among the rest. Very strong roots as an incremental. The racing elements contribute to a setting more than they do the mechanics, and the game is forgiving if you don't pay them much attention. The first few hours are about learning the systems; after that, your stated goal is to use that knowledge to speed run through it to reach an ending. This also means it is not an idle game as there are frequent prompts that require input.

It's not a perfect title, and I kinda wish there was more complexity or reason to continue playing after completing the basic story. But if you dig incrementals, I suggest you give it a look. Easily one of my favorites for the year.
6 found helpful Steam ↗
▼ Not recommended 9 hrs
This review isn't meant to come off as disrespectful or hateful, it's just conceptually this game fails on multiple levels.

Progress Racer


The game can't be classified as an idle game because you simply can't idle. The racing tracks are mostly winding with only some brief respite when you get some straight roads. When you get to these straight roads, however, you still can’t idle as the game pauses every 2–5 minutes in order to show upgrade menus and continue story progression. I don’t think the game is supposed to mainly be an idler, so let's focus on the incremental aspect of it.

As an incremental game, it fails because the gameplay is so basic and bare bones with nothing really special to it that you are better off playing the other thousands of incremental games out there with more engaging gameplay. There are 4 main stats with only 3 of them having any actual use. Even then, they don’t really provide anything fun other than getting faster or better vehicle handling. There are two systems later on in the game, stock market and buff wheel, which you think would make the game more fun or engaging, yet those fall flat too.

The gameplay is also very tedious and gets extremely annoying near the end of the game. Especially when the prestige system gets introduced, since it doesn’t add anything to the gameplay except saving stats. The gameplay isn’t improved by it at all, it's just there so you can beat the arbitrary 45-min goal to finish the game.

RPG


The game falls flat when it comes to being an RPG, as the actual story is very generic, with a meta narrative anime-esque "plotline" with uninteresting characters. The protagonist is non-existent, you only find out about them through in-game logs. Everything the logs say about the guy makes him seem like an emotionally inept person who does nothing to better himself, yet you are supposed to root for them? The guy is a VRChat player who creates AI girlfriends who he spends more time with than his actual girlfriend. The girlfriend gets emotionally abused and ends up getting physically hurt all in pursuit of saving this jackass. Like this guy is not worth saving, just leave him. My only conclusion is that the story is actually all in the guy's head and the supposed real girlfriend is also just AI or a figment of the guy's imagination.

Overall, a really disappointing game. I am a big fan of idlers and incremental games, so seeing a game that used that as the gameplay to further a story seemed pretty interesting to me. Unfortunately, it just didn't hit any of the marks it set up, which leads to something not worth your time.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

My Newest Game's Playtest Is OUT!

30 days ago
Hello all,My newest game, Tiny Towers, now has a public playtest available as of right now. It's an active incremental game with tower defense elements, where you defend your tiny fortress from hordes of tiny mobs. I'm sure it will be fun to everyone who enjoyed Progress Racer RPG, as it has the same "number-go-up" DNA within it, but ofc you can try it out and let us know yourself.The full game will release later this year.Thank you so much for reading,- Dave

Optimizing Ending Cutscenes

320 days ago
Made some adjustments to one of the ending scenes to hopefully reduce lag / improve performance. Unfortunately this might be the limit to what we can do because the version of Godot we have does not feature the ability to bake lights in Compatibility mode (even though Compatibility mode's purpose is to accommodate lower-end specs). While lights & shadows are the most likely culprit for the drop in framerate, we would have to upgrade to the latest version which would introduce additional bugs.

v1.0.1a Patch Notes

349 days ago
Hi everyone,Since release, we have made the following changes:Fixed one of the character's portraits not appearing properlyFixed/improved the glitch effect in multiple dialogue scenesFixed an issue with the highest value Bank of Km card \ it was unintentionally appearing at the start of a new prestige run \Fixed certain upgrades triggering faster than intended (for example, Auto Boost going down to 0 seconds, or even negative seconds)Fixed an issue where +1 Stat Upgrades would show improperly in the upgrade menuAdded functionality for the player to "Show/Hide" milestone cards so they can see things like the Km cost of leveling up stats, or what upgrades they currently have. (As a side note, we also want to allow players to purchase upgrades when reaching Milestones, but unfortunately doing so introduces a ton of bugs. For now we're holding off on making large changes to that system until we're absolutely sure that the game won't break.)Players should no longer experience crashes between 70k-130k Total Distance (pink/grey orb obstacles).Fixed a typo in a cutscene \ changed the word "we've" to "we're" in the VR room scene \Added a version number to the Title Screen so players can easily tell whether they're up-to-date.Overall cleaned up a lot of unnecessary files that were causing minor issues. Hopefully the game runs much smoother nowThere are still a couple more issues we haven't been able to fix yet, you can read about some of them in the official "Report Bugs Here" thread (it's pinned in the Community Hub > Discussions section). Feel free to let us know any time you encounter one and we'll do our best to address it.Thank you so much for playing Progress Racer RPG. You have no idea how much this means to me... I won't bore you with any sob stories, but every person who played / commented / reviewed / etc is absolutely my hero. I hope in the future we keep improving and make even better games and provide tons more hours of fun for you all.Have a great day,Dave

Posts come from Steam's official announcements feed.

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