An idle game about collecting cancer with quirky stickfigures!
What players are saying
▼ Not recommended0 hrs
I played the original, and the demo. I really wanted to like it but it's taken some wrong turns for sure. The humor... The humor is a 13 year old on 4chan cringe humour and it's really really bad and flat. Not even funny in its awkwardness either. It also makes zero sense. The game itself is a medicore incremental now too. If I'm this bored at the beginning, when the automation takes place I'm going to not care in the slightest.
Like one is about a guy who's whole thing is he "hits his wife." There's no dimension to the joke either. It's just literally that. That's the joke - in its entirety. That's it. No punchline. It all feels out of place and just ... weird.
- True incremental game, not idler, there's almost always something to do, upgrade, improve - For the Stage 2 - variety of factors that increment everything: first you are upgrading your little fellas, next second you are watching them playing poker, then all of a sudden there's a D20 game. Fantastic! - Arcade runs: that's a cool idea, not a lot of incremental games utilize it: a ~1h mini-game with a different progression mechanics. Love it! - Autobuyers come (almost) at the right time - when you get tired of clicking to buy those upgrades
Things that could be improved: - Some parts of the game are a bit boring (maybe I chose the wrong upgrade paths, not sure) - especially ends of both stages. At Stage 1 I had to wait for that upgrade that opens Stage 2 for 20-30 minutes. End of Stage 2 took ~1h without almost any actions from my side - Interface. I never looked at those pinned currencies - I tried to keep them relevant, tick the relevant ones, untick irrelevant, but they were 99% of the time not needed - Prestige - it took me quite a bit of time to realize that upgrades that require prestige do not apply before I prestige. It was also hard to understand the best moment to prestige. Also the info after you press the button in the bottom of prestige screen(s) is not super helpful too, although it starts to make sense once you prestige once or twice. - Stage 1 resources in Stage 2 are (almost) completely irrelevant. Just the hearts do something, the rest of them just take space in the Stage 2 workers' info panel - Autobuy settings is confusing. I did get a grasp of it eventually, but tweaked it once or twice in the entire playthrough. Also something seems off - for the Stage 2 I had negative income for some resources, and my brain was screaming "fix this", but autobuyer was like "safety wheels everywhere are satisfied, not gonna bother"
All in all even though the improvement list is longer, I had a ton of fun with the game, and definitely recommend. Thanks to the developer, will check back for the Stage 3!
0.2.45Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget0.2.46Fixed settings.cfg not savingFixed Arcade Runs being un-unlockable
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within: .../godot/app_userdata/LORED/saves Nerfed Coursing and Jonesin Fixed the bug where LOREDs will start working even if you have fewer resources than they will consume for that job Removed the 1% minimum for Crit Chance Crit Chance greater than 0% and less than 3% will be lerped from 1% to 3% Crit Rolls less than 1 will be lerped from 0.5 to 1
Posts come from Steam's official announcements feed.