An idle game about collecting cancer with quirky stickfigures!
Players, last 30 days
Peak 559 · Low 9
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
I played the original, and the demo. I really wanted to like it but it's taken some wrong turns for sure. The humor... The humor is a 13 year old on 4chan cringe humour and it's really really bad and flat. Not even funny in its awkwardness either. It also makes zero sense. The game itself is a medicore incremental now too. If I'm this bored at the beginning, when the automation takes place I'm going to not care in the slightest.
Like one is about a guy who's whole thing is he "hits his wife." There's no dimension to the joke either. It's just literally that. That's the joke - in its entirety. That's it. No punchline. It all feels out of place and just ... weird.
- True incremental game, not idler, there's almost always something to do, upgrade, improve - For the Stage 2 - variety of factors that increment everything: first you are upgrading your little fellas, next second you are watching them playing poker, then all of a sudden there's a D20 game. Fantastic! - Arcade runs: that's a cool idea, not a lot of incremental games utilize it: a ~1h mini-game with a different progression mechanics. Love it! - Autobuyers come (almost) at the right time - when you get tired of clicking to buy those upgrades
Things that could be improved: - Some parts of the game are a bit boring (maybe I chose the wrong upgrade paths, not sure) - especially ends of both stages. At Stage 1 I had to wait for that upgrade that opens Stage 2 for 20-30 minutes. End of Stage 2 took ~1h without almost any actions from my side - Interface. I never looked at those pinned currencies - I tried to keep them relevant, tick the relevant ones, untick irrelevant, but they were 99% of the time not needed - Prestige - it took me quite a bit of time to realize that upgrades that require prestige do not apply before I prestige. It was also hard to understand the best moment to prestige. Also the info after you press the button in the bottom of prestige screen(s) is not super helpful too, although it starts to make sense once you prestige once or twice. - Stage 1 resources in Stage 2 are (almost) completely irrelevant. Just the hearts do something, the rest of them just take space in the Stage 2 workers' info panel - Autobuy settings is confusing. I did get a grasp of it eventually, but tweaked it once or twice in the entire playthrough. Also something seems off - for the Stage 2 I had negative income for some resources, and my brain was screaming "fix this", but autobuyer was like "safety wheels everywhere are satisfied, not gonna bother"
All in all even though the improvement list is longer, I had a ton of fun with the game, and definitely recommend. Thanks to the developer, will check back for the Stage 3!
Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes Added a second job for Ted (Tetrachloride) to prevent softlock Increased the limit on how many Currencies you can watch up to 12 Better condition checking for the Loser Achievement Fixed restoring your watched Currencies when exiting Arcade Runs Fixed Tithe not being in the Currency Window. This might have fixed the bug where Tithe in Safeties is out of 1 Fixed multipliers from Generators applying for up to 1 second after loading a different save Fixed new resources not being reset when loading old saves Fixed permanent LORED autobuyers not being very permanent Fixed Possession resetting Cash Shop and Heart LOREDs
Added a CPU fallback for the Soul Grid! If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper amount of Soul Embers This should allow even computers of antiquity to run the Soul Grid Also, fixed Chamomile and Medium Roast for the 3rd time for the final time for all time
The autobuyer overhaul has been overhauled Reverted to the 0.3.5 state Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: The Upgrade which unlocks Grit cannot be bought before the Upgrade which unlocks Tea Fixed the affordable Upgrades counter not working 0.3.8 Fixed Chamomile and Medium Roast
Posts come from Steam's official announcements feed.