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Fast Food Manager 2

Fast Food Manager 2

by Cyber Eye · Published by UMKA Games

Price N/A
Avg Players 0
Released To be announced
3DCasualChoose Your Own AdventureIdler
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Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Build and manage your own fast food empire from a single location to a sprawling chain in this business simulator. Balance staffing, inventory, and customer satisfaction while automating operations to generate income passively. Ideal for players who enjoy deep management systems and watching their decisions compound over time.

About this game

Latest updates

Update

334 days ago
🎮 Gameplay Changes:After purchasing a food stall, the player now needs to set a work schedule.Adjusted the interval at which customers leave after the stall closes.Reworked customer movement logic for a smoother approach to the order point.Added a cooldown between customer visits to the same stall.Introduced a trash mechanic: customers now leave garbage depending on their orders.Customers will no longer sit at tables with trays or trash left behind.Completely redesigned POS terminal mechanics: it can now be purchased, placed on a table, stored in the inventory, or mounted on different parts of the stall frame. Each option has a unique appearance.Changed item placement logic on puddled surfaces.🎨 Visual Changes:Localization updates and fixes.Improved POS terminal feedback: it now shows which items are missing to serve customers with multi-orders.Added automatic order updates in the POS terminal (no need to reopen the interface to see new orders).Fixed incorrect display of extra items and NPCs during stall customization.Adjusted color correction settings.Reworked stall materials: chosen colors now appear more natural.Updated “Join Discord” button in the main menu — added animation.Added “Support us on Kickstarter” button in the main menu.🔊 Audio:Adjusted volume and positioning for some city ambient sounds.⚙️ Technical Changes:Fixed an issue with products on trays handed to customers.Fixed problems with work schedule settings.Corrected seating positions for customers at tables.Fixed tray highlight positions when serving orders.Fixed display of equipment taken from inventory.Adjusted customer spawn positions.Fixed an issue where players could get stuck inside the stall.Fixed entrance collider for the rental room in the car service area.Minor adjustments to trash elements.

Update

385 days ago
🎮 Gameplay Changes:Customers now remember the price of each item in their order.Automatic opening of the shop based on working hours has been removed. Automatic closing remains.Manually or automatically closing the shop (by schedule) will gradually remove unserved customers, but partially served customers can still be completed.Increased interaction range for delivering orders, picking up, and placing items.New dialogue system with customers:You can now refuse service to a customer.Customers already being served and sitting at a table will not be available for dialogue.Alternative dialogue is available for customers whose orders are ready but not yet delivered.Some NPCs with no available dialogue may now leave the area.Dialogue choices can now be selected using number keys: 1, 2, 3 or Num1, Num2, Num3, etc.🎨 Visual Changes:Animated sea movement.Overhauled day-night cycle system.Reworked fog system.Fixed brightness issue on scene load.Visual issues on the auto repair shop location have been fixed.Fixed various texture rendering issues.Subtitle color updated to a more expressive shade for better readability in bright environments.Added main quest objective marker display. (Requires a new game to display correctly.)Fixed incorrect height rendering of the spilled coffee puddle.🔊 Audio:Menu and intro volume levels have been corrected.New footstep sound system with surface-based sound variety.⚙️ Technical Changes:Fixed issue with phone button while entering player/shop names.Fixed game timer and time speed issue.Reworked in-game pause system.New movement system for city residents.New surface height detection system for pedestrians.Fixed memory leak issue during long play sessions.Fixed repeated dialogues after reloading.Fixed issues with the tray used to serve customers.Fixed menu navigation bug between phone screens (Shop & Purchases).Fixed display of zero-amount transactions.Fixed statistics saving issues.Fixed secondary quests reactivating unexpectedly.Fixed save/load ...

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