It is so cool to have new game play every ascension. It makes it more fun and less boring even though the game wasn't boring to begin with.
Max Manos
by Max Manos
Media
About This Game
Max Manos is an incremental destruction game where you play as a powerful hand, known as Max Manos, eliminating shapes. Chain explosive reactions, collect shards, and upgrade your abilities to destroy shapes even faster.
What players are saying
The game has a great presentation. Artstyle and music are really nice. Interface is slick and works great. It is overall an ok game but here are some points i felt held the game back: It has 5 different "stages" with different mechanics that should mix things up a bit but after roughly 10 minutes into a stage they all feel the same. Also: At some point in a stage you reach the point where you don´t need to click anymore and then you are just sitting there moving your mous in a circle. That is ~50% of the gametime. On a sidenote: This game is tagged as Idle, it is not an idle game. You need to start rounds every ~30 seconds for something to progress and even then you miss out on ~80% of income if you do not actively move your mouse If you are hard pressed for an idle game go for it, if you are new theres probably better options you haven´t played.
The game has some ideas but ends up feeling more like a chore than a shortcremental. The game forces you to do five full prestiges, each one rebooting you back to square one with only slight changes, and having to repeat the same grind five times just to complete it is honestly a slog. Prestige 3 in particular feels like a punishment: the whole point of linking combos gets lost when nothing actually connects early on, and attacks locking up mid-combo just drags everything to a crawl. The skill tree doesn’t help, it’s hard to read and poorly laid out, which makes planning builds more frustrating than fun. Overall it feels like a waste of time, the core loop could’ve been fine as a single run without prestiges.
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