In this 1955-set detective game, you work as a doorman screening apartment visitors to identify doppelgangers before they slip inside. You examine clues, cross-reference details, and make judgement calls on whether each person is who they claim to be. It's a puzzle game about observation and deduction wrapped in a retro noir premise, though reviewers note the Steam release feels stripped down from earlier versions.
About this game
It's 1955, and for unknown reasons, doppelgangers are more common than usual. Therefore, the Department of Doppelganger Detection (D.D.D.) has taken action. You are the doorman of an apartment complex, and you must decide whether to let in those who claim to be your neighbors.
Players, last 72 days
Peak 236 · Low 32
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
I feel kind of bad giving it a do not recommend. However there are just too many small issues and unnecessary changes. Was the old design for everything universally hated to warrant changing for the steam release? I don't really get it. Why change something if it's not specifically to improve it and it seems to only be changed for the sake of being change.
Pros: - When calling a room you can specifically ask if they forgot there documents or if ask if their room mate is home - You can cross off people on the list so you can remember later on who you've let in (or don't need to remember) - Custom mode is hilarious. Love making my own characters in any game like this. Always a good time
Cons: - You can literally click things behind documents you have up. Kind of buggy - I literally couldn't find a way to ask about missing accessories when calling apartment/roommate. Like you gave a way to ask about room mate and missing documents but you literally can't ask about missing hats. - Removed descriptions of people??? This is a super weird one. I really can't comprehend any good reason to get rid of this. If you're new to the game you don't know basic details about people and one of the worst one is wearing a hat. In the documents it shows the person without a hat even if they regularly wear one. So if it the doppleganger comes in and they're not wearing a hat and you're new to the game you have no idea. Descriptions allowed you to know things like this. Hats are the biggest issue due to them not being shown in the doc images but it does help for other things. You do have side notes for like (sharp teeth) but why remove the descriptions entirely. Seems dumb to me. - Can't go back after ticking off the tick sheet. If you notice something last second you're just left with the X or O to let them in or not. Also at this stage you can't even close the shutters. So if you notice after ticking the boxes that their appearance is wrong. You can't even kill the doppleganger now. The best you can do is just not let them in. - No manual control to simply let them in. You're forced to do the checklist. I believe this is to give you a better/worse grade depending on if you marked them correctly. I just don't like it. I got quite good at the game. I NEVER used the tick sheet other than asking them a question. Which personal I thought was a fine way to ask them questions. The new way of clicking them and asking is cool aswell. However I just preferred the old way of letting this be manual.
Conclusion: Not sure why a load of the changes got changes really. Like I have no idea if the original game got lots of complaints by how it was laid out? and how it was done? I personally thought it was fine. If you're going to change something it should only changed to improve it. Not to simply change it for the sake of changing it. I don't really understand the thought process.
Addition: Some complaints I've seen are about having to repurchase the game on Steam. Personally, I'm not a fan of this either. I appreciate when developers provide a key for the new platform, especially when the original version on itch.io will no longer receive updates. In this case, the itch.io version is being abandoned despite buyers being told at purchase that all future updates would be free. There was even confirmation that free Steam keys would be provided.
From what I understand, the developer attempted to follow through on this but wasn’t able to. As a developer myself, I know it's usually possible to obtain a decent number of Steam keys by discussing the reasoning directly with Steam. However, I have no idea if the developer tried and was declined, so maybe it wasn’t their fault.
That said, if they genuinely wanted to support original buyers but couldn’t distribute Steam keys, why not simply release the Steam version on itch.io for those players to download? Buckshot Roulette did exactly this. They released on Steam and required a repurchase for that platform, but they still updated the itch.io version.
I’ve seen people defend this by saying, “It’s only $3, how cheap are you people?” But this was never about the price, it’s about the principle. If a developer promises free updates and even free Steam keys, then goes back on their word while also making the original version unavailable, that’s just bad practice. It’s not about the money, it’s about the trust between developers and their supporters.
I'm personally gonna leave this on Do Not Recommend until they hopefully add things that were in the Itch.io version.
Missing the descriptions to each person really took a lot away from this. I like some of the new additions and everything and really enjoy this game but taking away one of the basic features from the Itch.io version really made this seem rushed and empty
It pains me to give this a thumbs down, but the game is just so much worse than it's itch.io predecessor. There are numerous problems with the interface which I am not going to list. In short it's like a hundred steps back from the web version.
Then there is a lack of content. I was excited to see campaign mode, but in the end it's nothing more just five days in a row with very little lore sprinkled in. There is no difficulty ramping in it either. I would've hoped that it will be like a month instead of 5 days and with each day we get more lore, more difficult days, perhaps new types of id papers, more interesting clues, more residents per day, etc...
This game could've been such a great horror alternative to papers please, but sadly it's shallow. Very shallow.
I supported it on itch back in the day, and I bought it here as soon as it was available. I know it's pennies compared what TripleA costs these day and my negativity doesn't come from the cost.
I am upset because this game is a wasted potential at this point.
Update 2.1.0Once again, because I am a little dumb dumb, I wanted to release this update with a discount, I thought I could start the discount right away, but it turns out the earliest I could schedule it for was this Sunday, Oct 25, at 11 p.m. GMT-7 (12 a.m. GMT-6), so if you want to buy the game just wait a couple of hours, sorry about that :c.What it is new:1- The game build was modified to run on OpenGL 3 instead of Vulkan. This fixes the issue experienced by players without a Vulkan-compatible graphics card, so the game should now run smoothly.2- The save data folder was relocated. This does not affect previous saved data, as the game will load the old data the first time it launches after being updated. However, settings data will not load, so you will need to reselect your preferences in the settings menu.3- All menus and the user interface have been updated.4- 3 new achievements have been added, and the unlock requirements for some existing achievements have been modified.5- The game loop was modified, new features have been added, while others were removed or updated. I recommend replaying the tutorial to get familiar with the new gameplay changes.6- The name on the paperwork is no longer pulled from Steam. You must play the tutorial to enter your desired name. You can change your name as many times as you like; simply replay the tutorial whenever you want to update it.7- Campaign mode was modified to feel more progressive, featuring a total of 7 endings (8 if you count getting a "bad" result for one of the endings). You now have the option to restart a day if you are not satisfied with your results.8- For each day in both Campaign and Arcade mode, a doppelganger with a wanted poster is guaranteed to spawn, prioritizing posters you haven't collected yet. Once you've collected all the posters, they will begin appearing randomly as duplicates. Completing 32 in-game days will guarantee you unlock every poster.9- You can now write your own notes inside the neig...
With the intention of increasing the chance of finding "Wanted posters", a doppelgänger has been added each day in campaign mode that will always be one with a "Wanted poster". It will be one of today's listed neighbors.
* Because I am a little dumb dumb, on the last patch I add some stuff to improve the drag and drop system, that stuff had a bug that shows the id and entry buttons when they doesn't have to. It is fixed now. * Also I fixed the bug when the photo of Alf was showing instead of the Afton when he is missing. * Another minor bugs that I found were fixed. Thank you for your patience and if you ever ecounter another bug please let me know here I will check it out! I know that there is one that shows this text when ask to doppelgangers with small faces "APPEARACNE_SMALL_FACE", I still don't know why is this happening, I even test it and works fine for me but it seems that it is still there but somehow I can not see why, but until I figure it out that bug will be there for a while. Also just to help you with something, If a neighbor left their documents at home and there is nobody on the apartment you can just deny the entry or let them in, when it is something wrong with the id or entry request like the id number for example, the document always show up if you ask them about it, so if they left the document at home then that document is fine, but they can still be doppelgangers, maybe something wrong with their appearance.
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