It's 1872, Portugal. Our protagonist Natalie is a young author at the end of her luck. She is going through financial problems after the passing of her father, critics mauled her new novel and now she conveniently misses the last steam ship to Americas for that week. Talk about Murphy's Laws, huh? Luckily - or unluckily enough, she manages to get herself passage on a small cargo boat which will be travelling towards Americas also. She quickly befriends the captain and the crew, and starts on a pleasant voyage, hoping to use the travelling time to pen a new adventure novel maybe. One night though, the adventure happens to her directly. As she wakes up to an eerie sound by the middle of the night, she quickly realizes that she is the only one on board. With an uncanny, glowing amphora residing in the cargo hold, she has time only until dawn to figure out what happened to the crew and bring them back. It seems that Murphy has spoken to Natalie at the end anyhow.
We are mostly used to hand-drawn environment art in HOGs - starting with Artifex Mundi and Big Fish classics - but Night Mysteries: The Amphora Prisoner utilizes a 3D environment, much like an old school adventure game for our exploration. Cinematic cut scenes are hand drawn art already but gaming environment is all 3D models with a full blown environment design for the ship. There are certain effects that really brings out the atmosphere: like as the ship sways, our camera sways slowly to mimic the motion. I hope you wouldn't be prone to sea sickness. Flickering lights, eerie sound effects, triggered time bound survival mini games are all welcome flavors, successfully presenting a light horror atmosphere. 3D environment makes the HOG progression somewhat challenging in an enjoyable way too.
The game itself uses a HOG interface nonetheless; with your journal, inventory slots, clue button etc. You'll have 10 or so HOG scenes with creepy-crawlies walking around and the same amount of puzzles - some usual, some definitely creative. Items - mostly pearls - are easy to miss since there is little indicator that any object can be picked up and utilized, but the environment isn't large enough to get lost in a pixel hunt anyway. You easily get by.
As a last verdict, I can sincerely recommend the game for a casual time kill. It was a refreshing approach to the genre, and a successful trial at blending different genres into one casual game. Enjoy!
Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
And also Lady Storyteller's HOG Gems here - for casual games and HOGs you may enjoy!