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Total Incremental Battle

Total Incremental Battle

by Tech Debt Games

Price N/A
Avg Players 0
Released Q1 2027
2DAuto BattlerClickerFantasy
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Build an army from a single recruit through layered progression mechanics, commanding units directly or letting automation handle the grinding. Multiple advancement systems unlock as you conquer stages, creating the typical incremental loop of exponential growth interrupted by strategic resets. Suited for players who want light strategy decisions mixed with idle mechanics.

About this game

Latest updates

Steam Closed Playtest available NOW!

42 days ago
Steam Closed Playtest available NOW!We are starting a Closed Playtest for our core community.If you are interested, join our discord and see this post to apply!Major game updateCurrently the update can only be played in the Playtest.Total Incremental Battle - Playtest Patch NotesFirst of all, thank you everyone for all the feedback on Demo 1! We received a lot of great ideas and suggestions, and we believe Playtest is now much more fun and engaging to play.Making Tactics More MeaningfulOne of the biggest pieces of feedback we received was that tactics should matter more — and we agree. At the same time, we still want to maintain a good balance between the idle gameplay and tactical preparation. Requiring players to completely reorganize tactics every single stage would quickly become frustrating.With this update, we feel we’ve found a much better balance. Let us know what you think!Stage Structure Rework & Persistent OrdersOrders now persist between battles, so you no longer need to set them up every time.We also reworked the stage structure:Enemy layouts now change between stagesEach stage after Stage 10 now contains 5 floorsEvery floor within a stage shares the same enemy layoutThe goal of this rework is to make tactical setups stay valuable for longer periods of time. In most cases, you’ll only need to prepare your tactics when entering a new stage.Improved Group ManagementGroup management has been heavily reworked and now includes several new features:Collision and group overlappingCustom group sizesFormations per group New Player UnitCatapult — deals powerful AoE damage New Enemy UnitsSpear Orc — effective against Cavalry, but weaker in most other situationsArmored Orc — uses a shield to reduce incoming archer damage, but deals less damage in melee combatArcher Orc — dangerous when left unchecked, but vulnerable to flanking Cavalry Traits, Counters & Synergies Each unit now has a set of traits. For example, the Knight has the traits: Frontline, Infantry, and Sw...

Posts come from Steam's official announcements feed.

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