Dark parallel world in which humanity has destroyed itself. And only small colonies have survived the last centuries holding on to power at the expense of the totalitarian regime of government. You were thrown here after your death, is this how you were given a second chance?
What players are saying
▼ Not recommended1 hrs
Conceptually its a good game.. but is lacking in a few areas..
the constant clicking on map to a battle to see your too weak to click out to click in to click out.. not very user friendly.. spent a hour on it the frustration of this out weighted the enjoyment imo...
When I used to play Girls' Frontline, I always wondered what it would be like if I could choose My own gun by myself without caring characters. Thank you for making this game! it's fun and fulfills what I was looking for.
It's a fine game overall and despite what half of the screenshots say, IT IS NOT A STRATEGY GAME. That is ONLY in the event game mode and may even be time-limited since its, you know, an event. The main game mode is somewhat Girls Frontline 1 inspired where you place and forget your units as they auto attack the enemy for you. Or toggle auto combat off and basically lose. Better auto combat and spam click units without shields.
If you do play the event and plan on 100% the story and its Girls Frontline 2 styled menu, know that some missions REQUIRES resetting for a perfect turn order. Quick tip, you can heal your units to complete the 100 HP objective even if you fail it. It'll turn back yellow and everything.
Anyways nerf L-16-5 and its run-em-down goofy toyota as it evaporates my unit TURN ONE
Fixed:Auto-battle rewards have been increased. Players now receive more money and weapon EXP cards.The system that hid unowned modules has been removed. The Weapon Workshop now displays every module compatible with the selected weapon, even if it has not yet been obtained.Missions: Selected mission search filters are now saved.Missions: The player’s resources are now displayed on the mission map.Missions: Added a reward category filter.Missions: Filter icons have been slightly enlarged.The fire rate of the M4A1 “House Keeper” has been reduced by 10%.ASTRA, Beretta PMX “SNOWFALL,” Barrett M107 “BEREZA,” and the “Vant VM II” shield have been removed from the shop.The Chinese localization has been updated.Fixed an issue that allowed modules to be installed on the “None” weapon.Fixed an issue with event reward distribution. Event missions have been reset for players who had already completed the affected events, allowing them to earn the rewards again.Fixed the description of the weapon module loot box.
Added:Added new weapon modules: folded bipods for Barrett rifles, a new handguard and stock for the PU-21, and 9×18 mm ammunition.Barrett M107 “BEREZA” — available from the standard loot box.“Vant VM II” shield — available from the SNOWFALL loot box.Beretta PMX “SNOWFALL” — available from the SNOWFALL loot box.R11 RSASS “PAWN”.New Pawn “ASTRA” — available from the SNOWFALL loot box.Mini-events have returned and are now available to play: SNOWFALL and VICTORY DAY.Fixed:The damage of all Barrett rifles has been increased by 10.The reliability and damage of the PU-21 “Spark” have been increased to match the PU-21 “Pixel”.DEER has been moved to the Sniper class.AT4 rockets have been added to the weapon module drop pool.Katana attack speed has been reduced by half.Added a new enemy weapon selection system that takes each enemy’s class into account.EVA has been removed from the standard enemy rotation.The golden MP5 can no longer be equipped with a rail, as it already has an integrated Picatinny rail.The stats of the MP5 and TKB optic rails have been standardized: −2 Accuracy and −2 Reliability.AI behavior has been reworked. Enemies should no longer remain in defensive mode indefinitely.Eligible class abilities can now be used while a character is reloading or their weapon is jammed.Units can now enter defensive mode regardless of their current action.The rate of fire of all XM8 variants has been increased by 10%.Fixed the display of loot box contents after closing the window by pressing ESC.Fixed the automatic weapon module assembly system.Muzzle attachments can now be installed on all R870 variants.Fixed an issue that caused events to become available before the player reached level 5.Fixed an issue that allowed players to interact with objects behind the UI while selecting a mission.The Korean localization has been updated.
Fixed:Fixed the positioning of the sight in the sr25Reduced ability cooldown in autobattleThe rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time\ = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly. Now the first shot does not take into account the rate of fire formula. It is produced immediately.Fixed rifles in auto fightsAn inactivity counter has been added for 1 second for a pawn that has enough ammunition and does nothing, the system itself invigorates itFixed the bayonet position on the M16Shield Player's ability in turn-based combat is now for walkie-talkie points (25 pcs.)The SR25 has increased its magazines to 10, 20 and 25For XM8 LMG bipods, reliability has been changed to -2 to the rate of fire.Technical backup removedThe cost of all loot boxes has been reduced by about ~x2 timesAdded a mention of help with Korean translation from Leo
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