Dark parallel world in which humanity has destroyed itself. And only small colonies have survived the last centuries holding on to power at the expense of the totalitarian regime of government. You were thrown here after your death, is this how you were given a second chance?
What players are saying
▼ Not recommended1 hrs
Conceptually its a good game.. but is lacking in a few areas..
the constant clicking on map to a battle to see your too weak to click out to click in to click out.. not very user friendly.. spent a hour on it the frustration of this out weighted the enjoyment imo...
When I used to play Girls' Frontline, I always wondered what it would be like if I could choose My own gun by myself without caring characters. Thank you for making this game! it's fun and fulfills what I was looking for.
It's a fine game overall and despite what half of the screenshots say, IT IS NOT A STRATEGY GAME. That is ONLY in the event game mode and may even be time-limited since its, you know, an event. The main game mode is somewhat Girls Frontline 1 inspired where you place and forget your units as they auto attack the enemy for you. Or toggle auto combat off and basically lose. Better auto combat and spam click units without shields.
If you do play the event and plan on 100% the story and its Girls Frontline 2 styled menu, know that some missions REQUIRES resetting for a perfect turn order. Quick tip, you can heal your units to complete the 100 HP objective even if you fail it. It'll turn back yellow and everything.
Anyways nerf L-16-5 and its run-em-down goofy toyota as it evaporates my unit TURN ONE
Fixed:Corrected phrases of the USSR in the English text Fixed the rarity and cost of selling Combat Engineer SergeiiDP28 has been moved from a single award from "E-V-6" to a repeatable "E-V-7" Mosin Rifle has been moved to the E-VS-1 Mosin's sawn-off has been moved to E-V-4 Added Kar98k to "E-V-5" Rewards with the characters "E-V-6", "E-V-10", "E-VT-3" are now repeatable if you accidentally sold a character. But if you already have a character, you will receive gold discs (similar to the loot box). Prices in the store have been raised (gold item 300 discs, purple 180 discs, blue 90 discs), fixed the UI that displayed the old prices Eica has been added to the store as a purple pawn Fixed soldiers' defenses in turn-based battles In turn-based battles, the movement of pawns has been changed, now you can walk diagonally. The Blade class has increased the step range of their ability by 5 cells.
Fixed:Increased the chance of obtaining a "Red" Rarity weapon (technically from 1% to 2%)Changes names of the AT4 and the names of its shells.The position of the side modules on the T9 handguard of the QBZ191 has been fixedAK74N can now equip "Lastochkin Hvost" ScopesOn the all AK74, you can now install the pu21 bipods on the barrelGP25 has increased damage to 220On the M14 "white" rarity, it is now possible to install a RIS bar under the sightThe task in the L-5-4 mission to get the third star has been replaced with "complete the mission within 20 moves"Grenade launchers in leveling now receive +50 damageMelee weapons in leveling now receive +10 damageThe firing rate of the grenade launchers has been significantly increased from 6 seconds to 2 secondsRevy pawn evasion reduced to 50% (only for new attacks, existing ones are not affected)The "Shield Penetration" weapon's ability now pierces the opponent's invulnerable shield in auto combatThe base health of the Umi pawn has been raised from 100 to 180In auto combat, the player's pawns can get now "invulnerable shield" by clicking on them, just like the opponent (elite class pawns cannot hide, their defense time is 0 sec). Second click will stop their defense, or at the end of the timer they will end the defend themselves, after which there will be a cooldownIn turn-based combat, if your pawn kills the opponent and there are still have bullets, it stops shooting at the deceased corpseAdded:Mini event dedicated to "Victory Day!New pawns for completing missionsNew weapons for completing missions -FLARE Team
Fixed:PU21 and M249 machine guns have increased the required amount of experience to level up (white 150, blue 200, purple 250, gold 300/350)The Barrett and R700 rifles have the required amount of experience lowered to level up (white 40, blue 60, purple 80, gold 100 (for r700 each minus 5))The SPARK BULLET has a reduced chance of dropout (4%)M4A1 "HOUSE KEEPER" increased in rarity to red (1%)M4A1 "2009" reduced in rarity to gold (3%)All colors of the M249 received +1 damageSome modules have been removed from the display because they cannot dropout of the lootboxNow, when changing the handguard for which the mounting is changing, the modules are removed (there were RIS, and the new handguard contains MLOCK)The white squares are fixed when the sight is mounted on the M4A1 "2009" handguardToyota Armor display Fix (boss battle)Reward multipliers exp weapons and exp pawns raised twiceFrom now on, the boss battle replay lock is activated only after victory or escape. Defeats no longer block replayThere are no more rewards in the form of weapon experience or pawn experience when defeating/escaping in a boss battle.Editing the transparency and position of the flag in the inventoryReduced boss armor and its recovery rate (for Totoya Hulix x2)Fixing the position of the muzzle devices at the TKBTKB received attachment "the RIS mounting module" for the sightsThe gold handguard of the Qbz191 has been modified to have a range of +1 and a rate of fire of +4.The Valdai sight is inverted on the X-axisM4A1 2009 Silencer reduced in damage from 2 to 1 and lowered from red to goldAll blue pawns have had their "Radiopoints" levels reduced (at least by half)All AT4 received +100 damageNow, a random boss from a list of three bosses will be assigned every day.The basicloot box with all items has been reduced in price (x1 = 130, x10 = 950)In the locator lootbox, the USMC white pawns are replaced by Delta
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