▼ Not recommended
16 hrs
A youtuber once said that the main problem with most indie fps games is that they focus on the guns first and focus on the game itself second. And that statement seems to apply to this game as well.
This game has 74 guns and 300+ attachments for those guns. There are 19 "Pawns" (excluding the grunts) who don't really have anything special to them except for their skill. So with all of this mentioned, what does the gameplay look like? As mentioned in other reviews, it's either RNG or an idle-sim with a few clicks in between.
The turn-based mode could either be the easiest thing ever or a level that makes you restart over 10+ times. At the time of this review (July 7th, 2026), I played through the Locator event (But the previous event is locked for some reason???) and most levels were absolute bollocks because the enemies would either have more turns than me or I was given pawns that wouldn't be useful to me during that turn. I won a level once because the enemy A.I. bugged out so I was able to get free hits on it. There are other problems such as not knowing which enemy is going to attack, losing a point even though your pawn didn't complete the action, bad movement spaces, etc.
The idle-sim mode is the grind part of the game; You click on a spot on the map depending on what you want (ex. money, pawn XP, weapons XP, random pawn, and random weapon). This mode has two interesting mechanics: being the target-on-enemy and shield. At first, it's nice when you're starting out, but as you get more pawns and weapons, the only useful thing is the lock-on feature which EVEN THEN is still not used that much. I would say that grinding is the worst part in any game, especially in gacha game. But what makes grinding at least bearable in most games is that the gameplay is fun, this one gets boring after a while.
And something else that bothered me was that this game seems to take inspiration from Girls' Frontline (good game) in it's gameplay but seems to not understand why that worked. The "idle" parts in GFL was a small fight within a larger, more strategic battle. You had to check your T-dolls' ammo, health, firepower, etc. before going into the next fight. But in POW, the idle part is, just like what another player said, a DPS match. Have a team with good DPS & EVA and you're good.
Even with all of its flaws, this game has potential, but the devs are just putting their efforts into something else. Gameplay first, THEN customization. I will still check out this game from time to time, but I can't really recommend this game to anyone at the moment. Maybe I'll change my review when the game gets better.
This game has 74 guns and 300+ attachments for those guns. There are 19 "Pawns" (excluding the grunts) who don't really have anything special to them except for their skill. So with all of this mentioned, what does the gameplay look like? As mentioned in other reviews, it's either RNG or an idle-sim with a few clicks in between.
The turn-based mode could either be the easiest thing ever or a level that makes you restart over 10+ times. At the time of this review (July 7th, 2026), I played through the Locator event (But the previous event is locked for some reason???) and most levels were absolute bollocks because the enemies would either have more turns than me or I was given pawns that wouldn't be useful to me during that turn. I won a level once because the enemy A.I. bugged out so I was able to get free hits on it. There are other problems such as not knowing which enemy is going to attack, losing a point even though your pawn didn't complete the action, bad movement spaces, etc.
The idle-sim mode is the grind part of the game; You click on a spot on the map depending on what you want (ex. money, pawn XP, weapons XP, random pawn, and random weapon). This mode has two interesting mechanics: being the target-on-enemy and shield. At first, it's nice when you're starting out, but as you get more pawns and weapons, the only useful thing is the lock-on feature which EVEN THEN is still not used that much. I would say that grinding is the worst part in any game, especially in gacha game. But what makes grinding at least bearable in most games is that the gameplay is fun, this one gets boring after a while.
And something else that bothered me was that this game seems to take inspiration from Girls' Frontline (good game) in it's gameplay but seems to not understand why that worked. The "idle" parts in GFL was a small fight within a larger, more strategic battle. You had to check your T-dolls' ammo, health, firepower, etc. before going into the next fight. But in POW, the idle part is, just like what another player said, a DPS match. Have a team with good DPS & EVA and you're good.
Even with all of its flaws, this game has potential, but the devs are just putting their efforts into something else. Gameplay first, THEN customization. I will still check out this game from time to time, but I can't really recommend this game to anyone at the moment. Maybe I'll change my review when the game gets better.
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