▼ Not recommended
4 hrs
Perfect Color is a barebones tech demo of a game... barely a game at all, in fact. All you do is drag and drop coloured tiles around so the colours all match in the grid. Why? Nobody knows. This is like a jigsaw puzzle if you took away the picture and the tesselating pieces. That's how bad the state of amateur "indie" game development has gotten.
And the punchline is the developer is trying to scam people into paying money for this... absolutely a game this low effort with a price tag on it is nothing but a cash grab.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
Some of the defects in the game can be attributed to the choice of using the Godot 2D game engine/toolset (the 3D part is actually workable, but it's more complicated so a lot of amateur devs don't know how to use it). The Godot 2D component is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio), but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio, and no successful game has ever been made with Godot2D. Ever). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2025), gamers and the industry expect and deserve better than this kind of low effort shovelware.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected.
So, should you buy this game? Is this one of the best of the 110,000+ games on Steam?
Perfect Color has the greedy, cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $5 asking price for this game could get you games like "Civilization VI", "Batman: Arkham Asylumn" or "The Witcher 2". Quality, professionally made games like those are frequently on sale cheaper than this.
And the punchline is the developer is trying to scam people into paying money for this... absolutely a game this low effort with a price tag on it is nothing but a cash grab.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
Some of the defects in the game can be attributed to the choice of using the Godot 2D game engine/toolset (the 3D part is actually workable, but it's more complicated so a lot of amateur devs don't know how to use it). The Godot 2D component is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio), but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio, and no successful game has ever been made with Godot2D. Ever). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2025), gamers and the industry expect and deserve better than this kind of low effort shovelware.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected.
So, should you buy this game? Is this one of the best of the 110,000+ games on Steam?
Perfect Color has the greedy, cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $5 asking price for this game could get you games like "Civilization VI", "Batman: Arkham Asylumn" or "The Witcher 2". Quality, professionally made games like those are frequently on sale cheaper than this.
Profile Features Limited!
Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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