Delos casts you as a space station traffic controller routing incoming ships to docking bays in real-time. The core loop is straightforward—direct vessels left or right and manage resource flow—but the atmospheric visuals and soundtrack create an engaging vibe. Best suited for players drawn to the premise who enjoy minimal-mechanics experiences and don't mind early-stage gameplay.
About this game
In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.
Players, last 74 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
tl;dr: ship collisions now produce incidents. The physics/effects aren't the greatest but it's an immediate unblocker! fingers crossed I can get around to better effects.
Ships - New movement system: Ships move using physics resulting in an overall smoother and more fluid result. Ships have thruster VFX: a light gas for the RCS thrusters, as well as a bright red flame for the main thrusters. - Ships now have thruster sounds: unique (albeit similar) sounds for RCS and main thrusters. Consider the current SFX/VFX as a first pass at just having it functional. It could go through more polish passes in the future, but I wanted to get something in all of your hands ASAP. Fix - fixed bug where overlay labels for gates, ships, and berths might dissapear if you unfocus the game when looking near 180 degrees away from them Restart steam or verify integrity of game files to force steam to update
Berths * Berths have their own panels. User can pause and abort transfers from them. * Prevent an incident due to a failed transfer by pausing a berth's transfer ability while waiting for another ship to complete it's transfer. Balance: ship spawning Tweaked destination spawn parameters: * Martian North Pole Waypoint: Profit margins are slim due to ships having to paying more gate fees to enter into your sector * Phobos: Consumers buy in less quantities due to it mostly being a supply hub * Earth/Phobos: Suppliers sell equal amounts. Profit margins same amount. * Earth: Consumers buy the most amounts. Arrival time takes the longest Restart steam or verify integrity of game files to force steam to update
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