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Unboxathon

Unboxathon

by Skye <3 · Published by EVIL CORP GAMES

★ 76%
Price $5.59
Avg Players 4
Reviews 303
Released Dec 8, 2025
CasualClickerColorfulCute
View on Steam ↗

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Unboxathon wraps the incremental loop around opening mystery boxes to find items you sell for skill upgrades, unlocking new box tiers with rarer contents. The game layers in bubble-popping minigames and artifact crafting alongside the core cycle, though players report progression feels imbalanced with minimal automation and grinding that outstays its welcome for a three-hour experience.

About this game

Players, last 39 days

Peak 9 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
good game, but there is ZERO explanation of any mechanic whatsoever. That needs fixing before I can properly recommend this.
20 found helpful Steam ↗
▼ Not recommended 7 hrs
Frustrating UI and significant physical strain
📦🎈

I cannot recommend this in its current state. While the achievement path is clear, the actual gameplay is a tedious struggle against confusing design and poor ergonomics.

The Cons:
  • Ergonomic & Accessibility Issues: While you can hold the mouse button instead of clicking every single time, it still causes significant physical strain. Popping balloons and removing filler should be a simple hover-over action. Forcing the player to keep a button held down constantly is a major accessibility flaw. 🖱️🚫
  • Confusing UI & Lack of Clarity: There is zero explanation for the mechanics. For a long time, the point of storing items versus selling them was completely unclear, and it only "clicked" for me much later than it should have.
  • Unbalanced Upgrades: Many upgrades feel completely useless or are massively overpriced for the tiny advantages they provide. They need a total rebalance.


The Pros:
  • Straightforward Achievements: The goals are clearly tied to the objectives listed on the side of the screen, making completion easy to track.


Conclusion:
This could be drastically improved if the interaction was replaced by a hover mechanic (either by default or as a very early upgrade). As it stands, the UI is too confusing and the price of upgrades doesn't match the reward.

2/10 — Needs a major overhaul for accessibility and balance and to be more intuitive. ⭐
18 found helpful Steam ↗
▲ Recommended 3 hrs
Unboxathon is a very addictive game where you have to open some boxes to discover many items to sell to upgrade skills to open more boxes with more valuables items, etc... It kinda simple but it's funny. It just miss a little something to be more really interesting like collecting items or something else. The pixel designs are nice and the music is cool and relaxing. It took me about 3h to obtain 100% achievements. It's better buying it in sale. Anyway, I recommend it. 📦💗
15 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.0.9 Update! QoL and fixes!

289 days ago
Hey all! Thanks for waiting on this batch of updates:Fixed the game selecting the German language sometimes, even though there was no translations to show, resulting in ???? everywhere.Made stickers and cogs cap to 1:1:1 rarity ratio at high upgrade levels. (Yay for more bronze cogs)Fixed tooltip not working properly with different text sizes.Fixed tooltip sometimes not working on controller.Fixed a case of INFERNO not activating.Stickers now flicker after the box has been cut, to show that you need to collect them.You can now drag to collect stickers.Upgrade notifications now reset after a while, so you remember to purchase old upgrades.

Update 1.0.8v2

295 days ago
Hey! Here are some more bug fixes and balance tweaks:Fixed ending freezing for some peopleMade cog upgrades significantly cheaperBoxes scale in difficulty less with ascensionFixed the shelf purchasing button not initializing properlyProbably some other stuff that I'm forgetting :PThanks for the continued support!-Skye

1.0.7 Update is here!

296 days ago
Gameplay & BalanceReworked box sell values.Added option to abandon boxes.Ascension now affects cog value.Stickers spawn less frequently at very high ascensions.Fire laser improved and its beam is now hidden.Cog upgrades and gain scaling fully reworked.Synthesis balance reworked.OtherAdded tooltips to all items.Fixed three sticker types not appearing on boxes.Corrected sticker level calculation.Shards can now be auto-collected like cogs.Shelves now scale in price less.Boxes must now be completed five times before ascension is allowed.

Posts come from Steam's official announcements feed.

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