Manage a bottomless pit as a tourist attraction in this darkly comedic incremental where you upgrade facilities, harvest resources, and funnel visitors into your literal trap. The core loop revolves around resource collection and facility expansion, with progression tied to managing the pit itself. However, be aware the game has significant performance issues and technical bugs that may hamper your experience.
About this game
Manage the pit in this wickedly funny incremental game. Upgrade your facilities, collect resources, and corral your visitors into your literal tourist trap. If you gaze into the abyss, it may just give you a promotion!
What players are saying
▼ Not recommended1 hrs
* I don't have a top of the line computer, but it's pretty decent- 4060, Ryden 5 7600, 32 gb of ram, and this game runs like garbage. Even on lowest settings, my computer becomes a thermonuclear reactor. It really shouldn't given that it's a pretty small map with not a lot going on and there are only ever about 20 NPCs moving about at any given time. * I clip through the ground every few minutes and the only way to get back to playing the game is quitting out entirely and restarting. I even accidentally fell into the pit at one point and didn't get respawned back up top. I just fell to the bottom of the supposedly bottomless pit and had to quit out. * The phone interface is awkward and annoying, especially given that half the menu options end up under the player's thumb and are unreadable. * I quit out of some of the initial tutorial text messages trying to go through some of the other menu options then spent about 10 minutes trying to figure out how to get back to the tutorial messages. Turns out you can't. I don't think any of them were too critical though, as the game is pretty easy to pick up. * NPCs are incredibly buggy. Half of them end up standing still before they get to the pit and never move. * A good portion of the game is pushing the NPCs that do make it to the pit into it but the player has tiny little T-Rex arms and you need to be pressed up to an NPC to actually push him. * There's about a dozen different upgrade options and I can't tell what any of them actually do, if they have different effects at all. * The upgrade options get maxed out pretty quickly, without any real sense that anything is being improved. * There's an awkward focusing visual effect that behaves like an auto-focusing camera, ensuring that the game constantly looks like somebody poured boiling milk into my eyes. It even affects the computer used to buy upgrades. Frequently I will walk up to the computer, engage the menu, then realize I pressed the button too soon as the menus stay blurry and don't focus after they're engaged. I have to back out, make sure the camera is focused, then go into the upgrade menus. * I am a fan of incremental/idle/clicker style games. I know they are just click button to make number go up, but even with that in mind there just really isn't much meat to this game. There are a handful of upgrades that affect the environment, but half of them are things like adding a big empty concrete building you can't go into and adding a big empty hallway that you can't go into. The soylent pipelines, cultists, etc. are a fun idea but the game gets stale really quickly.
This game is really more of a tech demo and runs terribly. There's weird temporal artifacting on the screens which makes it impossible to read messages and there's not much of a tutorial. Sure it's an "experience" but I'd rather spend the $5 on a walking simulator with a story than something like this.
Perfect video game. A love letter to gaming. I laughed, I cried, i rethank everything. if they fixed the bug where if you press "f" your entire game becomes blurry and you have to close the entire thing and restart the current day, it would be a 5/5 controllers on the IWGGS. (the itswill game grading scale) Cinema
Today's update addresses the remainder of common concerns: Depth of Field effect now toggleable in General Settings Fixed unusual screaming into a new life Added emergency camera control fallback for players whose clipboard froze their necks in place Fixed issue where some Upgrades did not respect their max levels and prices overflowed into the negatives. No longer allows the player to control the phone and the upgrade computer at the same time (impressive though it was) Added ultra emergency recapture system when player falls into the bottomless pit without triggering respawn mechanics. Holding F6 for 5 seconds allows players to totally and irrevocably reset the game without digging around for their save files. (Should you desire to start over).
Addressing recent feedback, this patch addresses the following: Covered up multiple strange holes in the floor where you could get accidentally stuck, forcing a reboot of the game. (Please report these if you see them!) The Upgrade Computer in the Office will no longer be out of focus. The Phone UI should now be more readable on lower resolutions (Steam Deck*). You can now rotate while taking a selfie! Going up and down stairs should feel smoother. Tourists have gotten a significant overhaul and should require much less CPU, which should help a lot with middle and late game performance issues. (More to come here) Thanks to all of you for diligently reporting issues and grievances!
You have commented and I have heard you! Unreal Engine 5 is too powerful, and gameplay is more important than screenshots. Default Scalability is now set to 'Fine'. If you have launched the game in the past you may need to update the setting yourself in the Phone Menu under the Settings Icon -> Graphics Settings. Lumen is now only enabled on the higher quality settings. TSR is disabled entirely to address UI ghosting issues. Temporal Super Resolution is an Unreal Anti-Aliasing solution that blends frames together to address noise issues in their rendering pipeline. Unfortunately it plays very poorly with diegetic UIs and makes for a frustrating experience. The Worker Handbook now specifies what each button does. The Tutorial text messages are a bit more helpful. I'll be watching for feedback and preparing additional performance changes to come soon.
Posts come from Steam's official announcements feed.