It is a fun short incremental game that was worth 4 bucks. The end of the game was very grindy and not super satisfying, the strength of the game is in the first ~2 hours. It suffers from very samey map areas that make it very difficult to navigate due to the constant fog that greatly limits your ability to see and discern what direction you are moving in. Note - if you want to go for both completion achievements you should make a copy of your save before crossing the points of no return. This saves repeating some of the bad near-endgame grind/hunting. 1- [spoiler] Chopping 1000 Elder Trees[/spoiler] 2- [spoiler] Breaking the first boiler[/spoiler] save location: C:\Users\[UserName]\AppData\LocalLow\irs\Lumberjacked File is save0.es3
Lumberjacked
by Inner Realm Studios, Dumb Duck Games | Published by Dumb Duck Games, Inner Realm Studios
Media
About This Game
You wake up in a strange cabin deep in a mysterious forest, axe in hand, with only one way forward—through. Chop trees, sell logs, purchase and upgrade gear, and uncover the secrets hidden deep in the forest.
What players are saying
I love the part where I cut down trees I don't love the part where I have to find anything specific in the game, please let me use some of my in game tree money to buy a useful in game map that I can access anywhere.
Bought the game immediately after Wanderbot's first episode on this, leaving a review while watching his second. I'd hit my first ending in one sitting - mildly annoyed that I didn't have a save *because* I went through it in one sitting. Or because of... other, ending-related reasons. As I was playing, I'd mentioned to an idle-incremental-loving friend that this is one of those rare non-idle incrementals, and they picked up their own copy immediately upon that revelation. The fact it's so dang cheap certainly helped "sell" it. Whilst we were playing, we had come across a couple quality-of-life gripes: [list] [*] The lack of an ability to expand your pickup range (which, while mitigated by the drone, still feels particularly painful). [*] Having to manually click on each individual mushroom to collect it, which [i]sucks[/i] considering how many of them you need... and especially since the chopping of trees was improved with that particular respect. [*] The fact that stats have a maximum is... [i]unfortunate[/i]. Especially since a maximum throw distance doesn't mean "from anywhere in the no-longer-a-forest" - there's still dead zones with no throw coverage. I guess that means I'm leaving an absolute pile of logs where I couldn't throw... cuz I can't be bothered to clean up my mess when money is pointless. [*] [b][i]No jump button[/i][/b]. I've been hard-wired to try to bunny-hop when travelling a long distance, even if it doesn't actually help... and I'd also found myself trying to jump around trees. I wouldn't mind if it's a relatively pathetic jump - not even able to clear a stump - but it'd make me feel so much better if we had hops. [/list] Also: as someone who is very much function over form... the lack of a gameplay-relevant use for Amber feels kinda awful. Yes, it's nice to be able to run around as [strike]Sonic the Hedgehog[/strike] Legally Distinct Blue Rodent, but I get one or two things from the Skin Shop and... just pile up the useless Amber.
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