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Tiny Vending Machines

Tiny Vending Machines

by Frozen Logic Studios

★ 63%
Price $4.99
Avg Players 2
Reviews 83
Released Oct 10, 2025
CapitalismCasualEconomyIdler
Offline progress
View on Steam ↗

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Tiny Vending Machines is a pixel art idle game where you purchase and upgrade vending machines, stock them with goods, and watch profits accumulate passively. The core loop involves automating your operations through upgrades while your machines generate income in the background, letting you expand your vending enterprise without active play. Best suited for players seeking minimal-engagement background entertainment, though reviewers note the game feels incomplete with limited content and progression depth.

About this game

What players are saying

▼ Not recommended 64 hrs
Not very engaging, like, at all. I know it's supposed to be an "idle" game, but come on..

The trash stops spawning after having it open for like 20, 30 minutes, so if you want the achievement related to picking up trash, you have to open and close the game repeatedly.

The gacha machine, which is prohibitively expensive, can give you duplicates. I've only been able to afford three tickets so far and one was a dupe..

Once you can unlock the other maps, there's no real sense of progression, at all. It's the same exact vending machines on each map, with the same exact upgrades. In fact, once I could afford the airport, I could afford to fill it with max-level vending machines. Same with the airport.

The money, even with 3 maps filled with 3 maxed machines, is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo slow. I like 100%ing my games, but I don't think I'll bother with this one - 64 hours of letting it run idle on my PC and I'm not even half-way done with the expensive achievements. Hell, I'm not even a quarter-way done...
7 found helpful Steam ↗
▼ Not recommended 108 hrs
I would not recommend this game in its current state...

This can be more realistically described as a "demo". Not enough content to justify the price. Poor RNG for skins for no particular reason with poor payoff. Bugs like black screens and things not spawning happening constantly.

If you are looking for games like "Fish to Dish Idle Sushi", "Rusty's Retirement" or "Ropuka's Idle Island", this is not it, try something else.
4 found helpful Steam ↗
▼ Not recommended 44 hrs
Suuuuuuuckkksssss. No point at all. Looks nice. That's the only positive. I bought all 3 areas and placed at least one maxed machine of each type. Seems to be no point at all other than let its sit there doing nothing to get more money to get the end where all you did is wait and click some buttons. Almost 100% of my playtime is literally it just sitting there until I check or but areas/upgrades/machines. Wish you could still get money back even after that much time.
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 1.2.2 is here! Auto Restocking, Saves & Achievement Fixes

2 days ago
Update 1.2.2 This one is a bug-fixing pass on the issues that were quietly costing people progress: machines stuck permanently empty, achievements that refused to move, and saving for anyone playing with Steam Cloud turned off. Auto Restocking Fixed maxed-out machines getting stuck empty forever. Restocking only happened after a sale, so once a machine hit zero stock it could never refill itself — it kept serving customers, sold nothing, and still showed the "Auto Restocking" badge, with no manual Restock button to fall back on. Auto Restocking now runs on its own and tops a machine back up whenever it drops below full stock. If you can't afford a refill at that moment, the machine keeps trying instead of silently skipping the item. Machines already saved with empty stock recover on their own when you load your save. Saving Saving no longer requires Steam Cloud. If you had Cloud turned off for the game or your account, the game wasn't saving at all and every session started over. Saves now go to your disk and are mirrored to the Cloud when it's available, with the most recent save winning. Fixed the game refusing to quit for those same players. Closing the game did nothing, and the only way out was killing the process — which lost the same progress all over again. Deleting a save now clears both the local and Cloud copy, so a deleted slot stays deleted. Achievements Fixed skins not being counted when you closed the Gachapon window mid-spin. You kept the skin, but Steam was never told and doing that on your tenth skin made the all-skins achievement impossible to get. Fixed progress being rewound by starting a new game or switching save slots. Achievement stats now only ever move forward. Fixed progress earned offline (or before Steam finished starting up) being lost for good. Your totals are re-sent every time you load a save, so if you were stuck, simply loading your game should catch you back up. Trash collected is now tracked as a lifetime total on your Steam acco...

Posts come from Steam's official announcements feed.

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